Recent Content

The PiqlBox and film storage package is rated to last 500 years.

Film preservation for 500 years on film November 10th 2014 - 11:37 AM

Stone, papyrus, paper.. the history of recorded information suggests that a physical medium has the best chance of long term survival. It’s a problem that Hollywood studios continues to grapple with by retaining archival film prints of movies in the knowledge that, contrary to digital, optical or cloud-based formats, it will safely last a century. The BFI’s Master Film Store in Warwickshire is a giant fridge capable of housing 450,00 film canisters – the sum of UK film heritage. Most film releases also receive a digital back-up, usually on LTO, from which the data requires periodical migration to new tapes. While LTO could feasibly last several decades, work is afoot to find a longer lasting format which doesn’t require human intervention, potential technical read/write obsolescence or run the risk of data decay.

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RTVE-Madrid. Courtesy Avid

Applied Technology:  Understanding the Return on Investment of Media Asset Management Systems November 6th 2014 - 11:30 AM

Media Asset Management (MAM) systems are revolutionizing the way media enterprises manage and optimize their content life cycles by delivering revenue, efficiency, and creative gains, yet understanding how to financially justify new projects remains a challenge for many organizations.

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Quantel’s Pablo Rio is a software-based colour and finishing system that runs  on standard COTS (Commercial Off The Shelf) hardware.

Camera Matching in Multi-Codec and Multi-Gamut-Colour Space November 3rd 2014 - 05:04 PM

I remember “painting” the cameras. Riding the CCU’s to make sure that the trees did not change from emerald green to grass green when the fader bar on the switcher was pulled. Colour grading in the post suite has made the crude tools we used to use outdated, but what about live production in the new multi-digital world? When colours change between shots it breaks the illusion. We have become lax about this because the tools are simply not available.

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Mixing Audio: Tips to Successful Recording November 3rd 2014 - 11:30 AM

This article is a basic primer with excerpts taken from the larger comprehensive document written by this article’s author for iZotope, Inc. The complete eBook and PDF is available for free at: https://www.izotope.com/en/support/support-resources/guides/

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Workflows in the Cloud:  A Heavenly Solution for Broadcasters’ CAPEX and Video Processing Goals November 1st 2014 - 04:35 PM

While cloud computing isn’t new, only recently has it begun to play a critical role in the video workflow process as broadcasters seek new ways to reduce the costs of their video processing and quality control (QC) needs. The immediately available processing infrastructure of the cloud is naturally appealing to broadcasters as it eliminates the need to actually purchase and deploy costly equipment, which reduces their capital costs.

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Golden Eye 4 film scanner

Scanning for archive on the rise while feature film market shrinks October 28th 2014 - 01:57 PM

By some estimates Kodak has produced some 3 trillion feet of film since the company’s inception in 1889, much of which remains undigitised in archives around the world. Its output is shrinking rapidly from 12.4 billion linear feet to 449 million this year, according to the Wall Street Journal, as demand for motion picture film stock plummets. However, a number of movies are still shot on film, high profile ones too, including Star Wars Episode VII which director JJ Abrams has chosen to shoot entirely on 35 mm. Interstellar the new science fiction movie from Christopher Nolan is a 35mm anamorphic film and 65mm IMAX print and Quentin Tarentino’s latest western The Hateful Eight is shot on 70mm CinemaScope.

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zLense in use

Blurring the real and the virtual live October 27th 2014 - 11:57 AM

The capture of depth information in scenes is an increasingly rich field of development but it has so far remained on the fringes of TV production because of the need to either use physical markers on objects or to render the output in post. Start-up company Zinemath aims to change that with a technology called zLense it claims to be the first real-time 3D depth mapping tool for broadcast.

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The Vanishing Broadcast Infrastructure October 20th 2014 - 10:30 AM

As broadcasters moved from analog to digital, new doors opened to automating processes—and important to the front office—the possibility of lowering staff costs. Above, Ross Overdrive can enable live production and playout to be managed with a minimal staff.

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