Welcome to Part 1 of ‘Live Sports Production’ - This new multi-part series uses a round table style format to explore the technology of live sports production with some of the industry’s leading system designers. It is a fascinating insight into what is being done every day around the world.
Part 1 discusses whether remote, OB or new hybrid workflows are being used for different sports in the US and Europe. It explores the longevity of the composition of the gallery creative team. It also begins to explore what approaches are being taken to production infrastructure design with a discussion of compute processing resource.
Here we chart the historical development of client-side video players, describe the building blocks used to create them and the relevant standards.
Appear, a leader in live production technology, is marking continued success in its groundbreaking hardware-accelerated SRT (Secure Reliable Transport) with key partnerships and deployments globally. A new deployment with Brazil’s Grupo RBS, combined with insights from Mobilelinks, Norlys, Televarpið, PSSI and Riot Games illustrates the transformative impact of SRT on media transport worldwide.
The variable directivity microphone is very popular for studio work. What goes on inside is very clever and not widely appreciated.
New partnership integrates Moments Lab’s innovative Media Hub, Live Asset Manager, and MXT-1.5 multimodal AI with LucidLink’s storage collaboration platform.
As well as providing the core functionality of a computer, operating systems have the potential to be a primary issue for security and keeping hackers at bay.
Appear has been chosen by Grupo RBS, one of the largest media conglomerates in Brazil, to deploy Secure Reliable Transport (SRT) primary distribution solutions, so that it can centralise MCR and playout functionality at a single site.
HDR can make choices easier - or harder - at every stage of production but the biggest challenge may be just how subjective those choices are.