HDR & WCG For Broadcast

‘HDR & WCG For Broadcast’ is a major 9 article exploration of the science and practical applications of all aspects of High Dynamic Range and Wide Color Gamut within broadcast production.

The original 2019 Broadcast Bridge ‘HDR’ series has been one of our most enduringly popular editorial collections - it's been read by over 50,000 people. This new series takes this essential topic area and revitalizes it with a complete re-write by the original series author Phil Rhodes.

In the intervening years HDR has become a consumer expectation and the range of devices consumers use to access content has proliferated enormously. Most broadcasters and streamers around the world now deliver both SDR and HDR versions of much of their content giving the consumer the ultimate choice of received format. This brings with it a significant set of challenges for broadcasters, especially with live production. How to capture, produce and deliver SDR and HDR simultaneously.

This new series re-visits all the key principles of colorimetry, and the various technical formats and standards involved in acquisition, production and delivery. It then examines the various methodologies and workflows employed by the broadcast community to achieve seamless simultaneous production & delivery. 


Part 1. The Fundamentals Of Brightness & Color

AVAILABLE NOW - Download Part 1 HERE

Article 1 : HDR Picture Fundamentals: Brightness
How humans perceive light and how this relates to the technology we use to capture and display images.

Article 2 : HDR Picture Fundamentals: Color
How humans perceive color and the various compromises involved in representing color, using the historical iterations of display technology.

Article 3 : Expanding Acquisition Capabilities With HDR & WCG
HDR & WCG do present new requirements for vision engineers, but the fundamental principles described here remain familiar and easily manageable.

Part 2. The Production Challenges Of HDR & WCG 

COMING SOON

Article 4 - Expanding Display Capabilities
New display technologies, their capabilities, and their influence on production.

Article 5 - HDR Equipment Fundamentals
Defining the requirements for equipment to meet demanding new workflows in both live and pre-recorded production.

Article 6 - HDR Demands On Production
Specifying systems to satisfy new distribution and viewing techniques.

Part 3. Achieving Simultaneous SDR-HDR Workflows

COMING SOON

Article 7 - The creative Challenges Of HDR-SDR Simulcast
Where HDR can make choices easier - or harder - at every stage of production.

Article 8 - LUT Based HDR-SDR Conversion
How workflows and equipment interact to make both better pictures and a better operating experience.

Article 9 - Disruptive Future Technologies For HDR & WCG
How consumer demands and manufacturer innovation might change things for the future.

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HDR & WCG For Broadcast - Expanding Acquisition Capabilities With HDR & WCG

HDR & WCG do present new requirements for vision engineers, but the fundamental principles described here remain familiar and easily manageable.