Essential Guide: Immersive Audio Pt 4 - Options And Tools For Production Of Live Immersive Content

September 24th 2019 - 11:00 AM
Paul MacDonald, Writer, Professional Broadcast Audio

In this fourth installment of the Immersive Audio series we investigate the production tools needed to produce live immersive content. Moving from channel-based output to object audio presents some interesting challenges as the complex audio image moves around in three-dimensional space.

Live production of immersive audio is all about the metadata and in this Essential Guide we discuss the two systems currently available for live production; MPEG-H and Dolby Atmos. We explain the workflows and operational considerations needed to create a live immersive audio experience.

In the sponsors perspective, Sennheiser provide a detailed explanation of how their beamforming microphone array system is combined with positional data from camera trackers to isolate objects such as football kicks in live sports broadcast production.

A unique presentation from Genelec’s Senior Technologist Thomas Lund uncovers practical considerations for monitoring and immersive audio. Concepts such as hearing exposure times and room calibration characteristics are discussed to demonstrate how an optimal immersive audio monitoring system can be provided.

And Lawo considers the potential for production automation in immersive sports broadcasting. Using automated tracking software, an explanation of how we can expect to move towards a personalized, object-based experience is given.

Download this Essential Guide now to understand the latest advances in immersive audio for live production environments. Learn about the latest innovation from the experts who are making this technology work in real-life sports application.

This Essential Guide is a must for anybody needing to learn about immersive audio, especially in live broadcast sports environments. 

This article was made possible by the support of

You might also like...

Immersive Audio 2025: Part 1 - Consumer Demand & Format Proliferation

Welcome to Part 1 of our new series on Immersive Audio - This series examines the role of spatial audio in the competitive media landscape. It discusses production & delivery formats, technical production challenges and new creative tools & techniques.

Monitoring & Compliance In Broadcast: Monitoring Video & Audio In Capture & Production

The ability to monitor Video and Audio during capture and production is becoming increasingly important, driven by the need to output to many widely different services, and doing it very quickly.

Live Sports Production: Part 3 – Evolving OB Infrastructure

Welcome to Part 3 of ‘Live Sports Production’ - This multi-part series uses a round table style format to explore the technology of live sports production with some of the industry’s leading broadcast engineers. It is a fascinating insight into w…

Monitoring & Compliance In Broadcast: Part 3 - Production Systems

‘Monitoring & Compliance In Broadcast’ explores how exemplary content production and delivery standards are maintained and legal obligations are met. The series includes four Themed Content Collections, each of which tackles a different area of the media supply chain. Part 3 con…

Growing Momentum For 5G In Remote Production

A combination of factors that includes new 3GPP 5G standards & optimizations that have reduced latencies & jitter, new network slicing capabilities and the availability of new LEO satellite services are bringing increasing momentum to the use of 5G for…