Essential Guide: Immersive Audio Pt 4 - Options And Tools For Production Of Live Immersive Content

September 24th 2019 - 11:00 AM
Paul MacDonald, Writer, Professional Broadcast Audio

In this fourth installment of the Immersive Audio series we investigate the production tools needed to produce live immersive content. Moving from channel-based output to object audio presents some interesting challenges as the complex audio image moves around in three-dimensional space.

Live production of immersive audio is all about the metadata and in this Essential Guide we discuss the two systems currently available for live production; MPEG-H and Dolby Atmos. We explain the workflows and operational considerations needed to create a live immersive audio experience.

In the sponsors perspective, Sennheiser provide a detailed explanation of how their beamforming microphone array system is combined with positional data from camera trackers to isolate objects such as football kicks in live sports broadcast production.

A unique presentation from Genelec’s Senior Technologist Thomas Lund uncovers practical considerations for monitoring and immersive audio. Concepts such as hearing exposure times and room calibration characteristics are discussed to demonstrate how an optimal immersive audio monitoring system can be provided.

And Lawo considers the potential for production automation in immersive sports broadcasting. Using automated tracking software, an explanation of how we can expect to move towards a personalized, object-based experience is given.

Download this Essential Guide now to understand the latest advances in immersive audio for live production environments. Learn about the latest innovation from the experts who are making this technology work in real-life sports application.

This Essential Guide is a must for anybody needing to learn about immersive audio, especially in live broadcast sports environments. 

This article was made possible by the support of

You might also like...

Live Sports Production: Backhaul In Live Sports Production

Getting content reliably and securely from venue to studio remains key to live sports production so here we discuss the technology and services required.

Monitoring & Compliance In Broadcast: Monitoring Delivery In The Converged OTA – OTT Ecosystem

Convergence or coexistence between linear broadcast, IP based delivery and 5G mobile networks creates new challenges for monitoring of delivery paths, both technically and logistically.

Live Sports Production: Broadcast Controllers & Orchestration In Live Sports Systems

As production infrastructure, processing resources and the underlying networks required become ever more complex, powerful tools are required to plan, deploy and monitor.

Monitoring & Compliance In Broadcast: Monitoring The Media Supply Chain

Why monitoring the multi-format delivery ecosystem starts with a holistic approach to the entire media supply chain.

Live Sports Production: Sports Production Network Infrastructure

A discussion of production network infrastructure and where the industry is in the evolutionary journey from SDI to IP with senior system architects within three of the most respected organizations in broadcast.