Essential Guide: Immersive Audio Pt 3 - Immersive Audio Objects

July 24th 2019 - 01:00 PM
Paul MacDonald, Writer, Professional Broadcast Audio

Immersive audio transforms the listening environment to deliver a mesmerizing and captivating experience for a wide range of audiences and expansive group of genres.

Part 3 in our immersive Audio series examines object audio and the core technology that empowers producers and sound engineers to deliver compelling auditory experiences.

We start with defining the key differences between traditional channel-based mixing and object programming. Spatially defined objects must be described using meta-data to allow us to fully create the immersive experience and how we record and express these must be understood. We investigate the methods available for this.

Using the blockbuster film Gravity as an example, we analyze and uncover the object methods used within the production context. Listener orientation is a key component in creating an effective mix and the psychological impact is further considered.

In their case study, Sennheiser provide an outstanding description of how to deliver location recording and mixing for production. They discuss the specialist microphones needed to truly enhance the immersive experience by recording the most optimal object audio possible.

With an in-depth description of object reproduction, Genelec Senior Technologist Thomas Lund uncovers the best strategies and requirements for loudspeaker placement to deliver accurate immersive audio. He digs deep into the standards and answers the age-old question “can I monitor using headphones?”

Lawo’s Christian Scheck discusses the functions available for immersive audio production. He looks at advances in technology and what we should expect for the future. Scheck goes on to discuss new methods of the user interface and how object monitoring solutions are being designed to deliver the best immersive sound possible.

This Essential Guide, part 3 of the series, continues our journey through immersive audio and object sound, and its applications in broadcast television.

Download this Essential Guide now to better understand immersive audio and object sound.

Part of a series supported by

You might also like...

Audio For Broadcast: Part 4 - Routing, Sync & Latency

Our series exploring the basic technology and tools of audio in broadcast continues with a collection of articles which discuss the essential technical challenges of routing, keeping everything synchronized and dealing with latency.

A Practical Guide To RF In Broadcast: The Future Of OTA TV In The US

At the moment it is far from clear exactly how the OTA TV landscape will evolve in the US over the next few years… the only sure thing is that we are in a period of rapid change.

A Practical Guide To RF In Broadcast: Other Radios In TV Stations

Why keeping control of wi-fi and other devices within a broadcast facility to ensure there is no interference with critical devices is essential.

Audio For Broadcast: Noise & Signal Repair

Understanding where noise creeps in and how to minimize it are key audio skills but sometimes, inevitably, modern noise reduction tools are a lifesaver.

When Is A Sound Good?

When asked what “good sound” means to them, each audio engineer will give you their take on what really counts.