Essential Guide: Immersive Audio Pt 4 - Options And Tools For Production Of Live Immersive Content
September 24th 2019 - 11:00 AM
In this fourth installment of the Immersive Audio series we investigate the production tools needed to produce live immersive content. Moving from channel-based output to object audio presents some interesting challenges as the complex audio image moves around in three-dimensional space.
Live production of immersive audio is all about the metadata and in this Essential Guide we discuss the two systems currently available for live production; MPEG-H and Dolby Atmos. We explain the workflows and operational considerations needed to create a live immersive audio experience.
In the sponsors perspective, Sennheiser provide a detailed explanation of how their beamforming microphone array system is combined with positional data from camera trackers to isolate objects such as football kicks in live sports broadcast production.
A unique presentation from Genelec’s Senior Technologist Thomas Lund uncovers practical considerations for monitoring and immersive audio. Concepts such as hearing exposure times and room calibration characteristics are discussed to demonstrate how an optimal immersive audio monitoring system can be provided.
And Lawo considers the potential for production automation in immersive sports broadcasting. Using automated tracking software, an explanation of how we can expect to move towards a personalized, object-based experience is given.
Download this Essential Guide now to understand the latest advances in immersive audio for live production environments. Learn about the latest innovation from the experts who are making this technology work in real-life sports application.
This Essential Guide is a must for anybody needing to learn about immersive audio, especially in live broadcast sports environments.
This article was made possible by the support of
You might also like...
Standards: Audio - MPEG Layer 3 Audio Coding (MP3)
Launched in 1995, MP3 remains one of the most ubiquitous audio formats in the world. This guide explains how psychoacoustic compression works, explains the differences between MPEG-1 and MPEG-2 implementations, and finds out where MP3 works – and where it doesn’t.
Production–Delivery Convergence: Part 8 - Why Informed Creativity Is A Competitive Advantage
Every creative decision in the streaming economy has a direct impact on multiple parts of the production and delivery chain. It means media organizations can no longer work in silos, and in this final part we examine how understanding the…
The Struggle With Generated Content
Like every other industry on the planet, broadcasting is struggling to strike its own balance over AI generated content. In the first of two articles we discuss the challenges facing broadcasters and how digital forensics, online services, and the big…
Standards: Audio - Standards For Audio Coding
Audio coding demands very different tools and workflows to video, but the same fundamental principles around quality apply to both. This guide surveys the standards, codecs and container formats you need to navigate modern audio workflows.
Broadcast Standards – The Science Of AI
Artificial Intelligence is already an integral part of our everyday lives and it is already making our lives more productive. But it is far from risk-free.