Part one of this four-part series introduces immersive audio, the terminology used, the standards adopted, and the key principles that make it work.
Introducing the concept of the Head Related Transfer Function (HRTF), Professional Broadcast Audio Specialist Paul MacDonald, describes how the human hearing system is modelled to provide sound engineers with powerful tools to build the immersive audio experience. Objects, including scenes and beds are explained. And ambisonic 360-degree sound fields are uncovered.
Continuing from this deep technical dive, industry experts Lawo, Sennheiser, and Genelec all explain their approach to immersive audio. Through a series of case studies and technical explanations, each company explains their solutions with real-world applications.
Sennheiser’s Veronique Larcher explores immersive content outside of the commercial broadcast space. Genelec probes deeper into HRTF and discusses the unique properties and individuality of the human aural fingerprint. And Lawo investigates real-world operational aspects of making immersive audio work.
This eBook Essential Guide is aimed at anybody who wants to gain a deeper understanding of immersive audio and its applications. This easy to understand, plain speaking Essential Guide is a must for anybody looking to improve their knowledge in this new and exciting audio genre.
Download this Essential Guide now to understand more about Immersive Audio.
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