Essential Guide:  Immersive Audio Pt 1 - An Immersive Audio Primer

April 18th 2019 - 11:30 AM
Paul MacDonald, Writer, Professional Broadcast Audio

Part one of this four-part series introduces immersive audio, the terminology used, the standards adopted, and the key principles that make it work.

Introducing the concept of the Head Related Transfer Function (HRTF), Professional Broadcast Audio Specialist Paul MacDonald, describes how the human hearing system is modelled to provide sound engineers with powerful tools to build the immersive audio experience. Objects, including scenes and beds are explained. And ambisonic 360-degree sound fields are uncovered.

Continuing from this deep technical dive, industry experts LawoSennheiser, and Genelec all explain their approach to immersive audio. Through a series of case studies and technical explanations, each company explains their solutions with real-world applications.

Sennheiser’s Veronique Larcher explores immersive content outside of the commercial broadcast space. Genelec probes deeper into HRTF and discusses the unique properties and individuality of the human aural fingerprint. And Lawo investigates real-world operational aspects of making immersive audio work.

This eBook Essential Guide is aimed at anybody who wants to gain a deeper understanding of immersive audio and its applications. This easy to understand, plain speaking Essential Guide is a must for anybody looking to improve their knowledge in this new and exciting audio genre.

Download this Essential Guide now to understand more about Immersive Audio. 

Part of a series supported by

You might also like...

Designing IP Broadcast Systems: Integrating Cloud Infrastructure

Connecting on-prem broadcast infrastructures to the public cloud leads to a hybrid system which requires reliable secure high value media exchange and delivery.

Minimizing OTT Churn Rates Through Viewer Engagement

A D2C streaming service requires an understanding of satisfaction with the service – the quality of it, the ease of use, the style of use – which requires the right technology and a focused information-gathering approach.

Designing IP Broadcast Systems: Where Broadcast Meets IT

Broadcast and IT engineers have historically approached their professions from two different places, but as technology is more reliable, they are moving closer.

NAB Show 2024 BEIT Sessions Part 2: New Broadcast Technologies

The most tightly focused and fresh technical information for TV engineers at the NAB Show will be analyzed, discussed, and explained during the four days of BEIT sessions. It’s the best opportunity on Earth to learn from and question i…

Standards: Part 6 - About The ISO 14496 – MPEG-4 Standard

This article describes the various parts of the MPEG-4 standard and discusses how it is much more than a video codec. MPEG-4 describes a sophisticated interactive multimedia platform for deployment on digital TV and the Internet.