
Essential Guide: Immersive Audio Pt 1 - An Immersive Audio Primer
April 18th 2019 - 11:30 AM
Part one of this four-part series introduces immersive audio, the terminology used, the standards adopted, and the key principles that make it work.
Introducing the concept of the Head Related Transfer Function (HRTF), Professional Broadcast Audio Specialist Paul MacDonald, describes how the human hearing system is modelled to provide sound engineers with powerful tools to build the immersive audio experience. Objects, including scenes and beds are explained. And ambisonic 360-degree sound fields are uncovered.
Continuing from this deep technical dive, industry experts Lawo, Sennheiser, and Genelec all explain their approach to immersive audio. Through a series of case studies and technical explanations, each company explains their solutions with real-world applications.
Sennheiser’s Veronique Larcher explores immersive content outside of the commercial broadcast space. Genelec probes deeper into HRTF and discusses the unique properties and individuality of the human aural fingerprint. And Lawo investigates real-world operational aspects of making immersive audio work.
This eBook Essential Guide is aimed at anybody who wants to gain a deeper understanding of immersive audio and its applications. This easy to understand, plain speaking Essential Guide is a must for anybody looking to improve their knowledge in this new and exciting audio genre.
Download this Essential Guide now to understand more about Immersive Audio.
Part of a series supported by
You might also like...
IP Monitoring & Diagnostics With Command Line Tools: Part 5 - Using Shell Scripts
Shell scripts enable you to edit your diagnostic and monitoring commands into a script file so they can be repeated without needing to type them manually every time. Shell scripts also offer some unique and powerful features that help to…
Building Software Defined Infrastructure: Observability In Microservice Architecture
Building dynamic microservices based infrastructure introduces the potential for variable latency which brings new monitoring challenges that require an understanding of observability.
Broadcast Standards: Kubernetes & The Architecture Of Cloud Compute Based Systems
Here we describe Kubernetes and the taxonomy of containerized architecture based cloud compute system designs it manages.
Live Sports Production: Backhaul In Live Sports Production
Getting content reliably and securely from venue to studio remains key to live sports production so here we discuss the technology and services required.
Monitoring & Compliance In Broadcast: Monitoring Delivery In The Converged OTA – OTT Ecosystem
Convergence or coexistence between linear broadcast, IP based delivery and 5G mobile networks creates new challenges for monitoring of delivery paths, both technically and logistically.