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HDR: Part 41 - Creative Technology - LED Tech Update December 10th 2021 - 09:00 AM

A technology might seem to be near maturity when design approaches that were once theoretical, and impractical to build, become easier to make and start to hit the market. LED lighting isn’t necessarily easy to build in 2021, which is why it’s still not as affordable as we’d all like, but some advanced techniques are becoming more everyday.

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HDR: Part 40 - DOPs : Make Your Viewers Suffer December 8th 2021 - 09:00 AM

In some ways, the best DOP and a sadist have a lot in common: We strive to make our viewers suffer and the curious thing is, our audiences love us the more for it. Of course, DOPs, like most civilized people, wouldn’t think to wrench the fingernails from our viewers’ fingers; I’m not talking about that kind of suffering exactly.

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Cloud Microservice Workflow Design - Part 1 December 7th 2021 - 09:30 AM

The power and flexibility of cloud computing is being felt by broadcasters throughout the world. Scaling delivers incredible resource and the levels of resilience available from international public cloud vendors is truly eye watering. It’s difficult to see how any broadcaster would run out of computing power or storage, even with 4K and 8K infrastructures.

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The studio balcony provided an up-close view of World Championship powerboat racing and wild sound for announcers and a worldwide audience.

Live OB TV: It’s A Magic Show - Part 1 December 6th 2021 - 09:00 AM

Most live remote outside broadcasts are thoroughly planned by producers and directors who are often too busy to consider potential equipment problems. Technology is an engineering responsibility. Engineers must be ready for any circumstances that threaten to take the show off-script or off-air, from dead wireless mic batteries to unexpected foul weather. In live TV, anything can happen and probably will, usually at the worst possible time.

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Timing: Part 9 - Time Base Correction December 1st 2021 - 09:00 AM

Time base correction is an enabling technology that crops up everywhere; not just in broadcasting.

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Digital Audio: Part 18 - Synchronization November 30th 2021 - 09:00 AM

Digital audio interfaces were developed as a way of avoiding generation loss between devices.

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PTP - Keeping Time In The IP World November 29th 2021 - 09:00 AM

The Need For Sync - In any audio environment where multiple pieces of equipment are being used together, it is imperative that they are synchronized. If they do not run in time with each other it will be difficult - if not impossible - to produce a coherent end result where everything fits where it is supposed to.

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Apple’s Next Generation Processor Is All About Power… Consumption November 29th 2021 - 09:00 AM

The last twenty years has seen a lot of film and TV hardware turn into software that runs on workstations and servers. With Apple’s move away from Intel, though, and several other recent attempts to popularize alternative designs, anyone looking at new equipment finds a field in flux.

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