In the previous article in this series, we looked at layer-2 switching and layer-3 routing. In this article, we look at Software Defined Networks and why they are so appealing to broadcasters.
Capturing the essence of a location in a single shot or series of shots can present a range of challenges for the itinerant DOP.
It was late in 2018 when a major public broadcaster in the UK came to London-based 7FiveFive, a technology solutions provider, with a growth challenge. Their postproduction department had about 75 edit positions throughout the building working off a shared storage SAN and some orchestration for getting media in and out of the system. Files were stored in folders that were getting harder to locate and retrieve.
Here we look at some practical results of transform theory that show up in a large number of audio and visual applications.
Machine learning is often compared to the human brain. But what do they really have in common?
We continue our series on Broadcast Audio Systems with a discussion about workflow with multi-award winner Robert Edwards. We look at general purpose workflows, and some considerations for different types of production across news, sports and chat shows. As the degree of complexity and stress ramps up as soon as a live audience is introduced, part two will look at more expansive light entertainment shows which have audiences, multiple presenters, bands and egos.
Much of the attention enjoyed by virtual production currently goes to the spectacular stages with LED displays the size of half a dozen cinema screens. The material we put on those displays, though, can come from a number of places, and anyone putting together a virtual shoot will quickly encounter some subtleties that can make life easier – or, if mishandled, a lot harder.
It’s been over 40 years since Genelec started life as a manufacturer of professional monitor loudspeakers, and I felt the urge to reflect on how much has changed in the broadcast world in that time, and yet how much the role of a good studio monitor has remained largely unchanged. After all, you’ve always used monitors to make judgements about the audio you’re working on, and to guide your actions to reach a point where you’re happy with the resulting mix – haven’t you?