Chyron’s PRIME VSAR merges the cutting-edge graphics of Epic Games’ Unreal Engine 4 with Chyron’s built-for-broadcast design, editorial, and live production capabilities to radically simplify virtual production.
Flowics experts were on hand at the recent IBC 2022 exhibition to show broadcasters of all kinds how simple it is to create engaging on-air graphics and interactive content with Flowics and how easily the Flowics platform fits into their workflow.
Much of the attention enjoyed by virtual production currently goes to the spectacular stages with LED displays the size of half a dozen cinema screens. The material we put on those displays, though, can come from a number of places, and anyone putting together a virtual shoot will quickly encounter
Zero Density will give showgoers a sneak peek into new products at this year’s IBC show. This includes previews of RealityHub 1.4 – a universal control UI that lets broadcasters control virtual studios from a web browser – and Reality 5, real-time virtual studio and AR/XR platform based on Unreal Engine 5.
While cloud-based, decentralized infrastructures are increasingly becoming an efficient way to produce and distribute live and pre-recorded television content, it all starts with a control room, physically located somewhere that must be staffed and sources managed with the utmost care. However it’s not only broadcasters, but also corporations, churches, a