Essential Guide: Immersive Audio Pt 4 - Options And Tools For Production Of Live Immersive Content

September 24th 2019 - 11:00 AM
Paul MacDonald, Writer, Professional Broadcast Audio

In this fourth installment of the Immersive Audio series we investigate the production tools needed to produce live immersive content. Moving from channel-based output to object audio presents some interesting challenges as the complex audio image moves around in three-dimensional space.

Live production of immersive audio is all about the metadata and in this Essential Guide we discuss the two systems currently available for live production; MPEG-H and Dolby Atmos. We explain the workflows and operational considerations needed to create a live immersive audio experience.

In the sponsors perspective, Sennheiser provide a detailed explanation of how their beamforming microphone array system is combined with positional data from camera trackers to isolate objects such as football kicks in live sports broadcast production.

A unique presentation from Genelec’s Senior Technologist Thomas Lund uncovers practical considerations for monitoring and immersive audio. Concepts such as hearing exposure times and room calibration characteristics are discussed to demonstrate how an optimal immersive audio monitoring system can be provided.

And Lawo considers the potential for production automation in immersive sports broadcasting. Using automated tracking software, an explanation of how we can expect to move towards a personalized, object-based experience is given.

Download this Essential Guide now to understand the latest advances in immersive audio for live production environments. Learn about the latest innovation from the experts who are making this technology work in real-life sports application.

This Essential Guide is a must for anybody needing to learn about immersive audio, especially in live broadcast sports environments. 

This article was made possible by the support of

You might also like...

Virtual Production At America’s Premier Film And TV Production School

The School of Cinematic Arts at the University of Southern California (USC) is renowned for its wide range of courses and degrees focused on TV and movie production and all of the sub-categories that relate to both disciplines. Following real-world…

How Starlink Is Progressing As An Alternative To 5G

TV stations have mostly parked their satellite trucks and ENG vans in favor of mobile bi-directional wireless digital systems such as bonded cellular, wireless, and direct-to-modem wired internet connections. Is Starlink part of the future?

Virtual Production At IBC 2023

After several years of experimentation, movies and TV shows shot on LED wall based virtual production sets are quickly becoming the best and most economical way to create stunning virtual environments. Large stages and even mobile trailers have been outfitted…

Researchers Building Next-Generation Virtual Infrastructure Based On 6G Wireless Networking

While commercial deployments of 5G networks are steadily increasing, many commentators predict that the rise of more immersive communication, holographic telepresence, and social experiences powered by Extended Reality (XR)… IE ‘the metaverse’, will create vast amounts of generated data and…

Virtual Production Set To Be A Major Theme At 2023 NAB Show

In the area of virtual production, the times have certainly changed. From the early days of shooting against a green screen and compositing the image in real time, the biggest productions are now using large “volume” stages where actors are fil…