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In this series of articles, we will explain broadcasting for IT engineers. Television is an illusion, there are no moving pictures and todays broadcast formats are heavily dependent on decisions engineers made in the 1930’s and 1940’s, and in this article, we look at camera lenses, why, and how we use them.
Audio over IP (AoIP) has become one of the most important technologies to ever enter the media landscape. The protocol allows facilities to leverage today’s mature IP platforms for audio applications resulting in lower costs, faster installations, improved quality of service, all while creating a scalable and future-proof network.
In this series of articles, we will explain broadcasting for IT engineers. Television is an illusion, there are no moving pictures and todays broadcast formats are heavily dependent on decisions engineers made in the 1930’s and 1940’s, and in this article, we look at the most fundamental element of video – sensors.
Building reliable, flexible IP networks requires an understanding of infrastructure components and the interoperability of systems that run on them, especially when working in fast-paced, dynamic studios. Protocol interfacing is relatively straightforward, but as we investigate application level connectivity further, systems become more interesting.
Few would argue that more bandwidth for portable and mobile consumer devices isn’t a good idea. TV Broadcasting is the industry hardest hit to free up spectrum for the wireless broadband greater good of everyone else. But with FCC protections, broadcasters aren’t arguing about it.
In this series of articles, we will explain broadcasting for IT engineers. Television is an illusion, there are no moving pictures and todays broadcast formats are heavily dependent on decisions engineers made in the 1930’s and 1940’s, and in this article, we look at SDI, its development, and its applications in broadcasting.
The combination of the completion of the video distribution over IP standard and an increase in the cost of rights to broadcast live sporting events has led to engineers designing new ways to produce a telecast with a minimum of resources. And it’s happening around the world, in HD mostly, but 4K is possible given IP’s format-agnostic nature.
There have been increasing experiments with bringing sports action to the home in Virtual Reality 3D. Not only does this add an extra dimension to the excitement, but it highlights the battle between the internet and traditional OTA delivery of entertainment.