Welcome to Part 2 of ‘Broadcast Standards – Cloud Compute Infrastructure’. This collection of articles builds on the huge foundations of the enormously popular ‘Broadcast Standards - The Book’ by Cliff Wootton. As we progress on another year long epic editorial journey, Cliff applies his unique standards focused technical rigor to the challenges of building effective broadcast production workflows. We begin with a trio of Themed Content Collections that explore in detail the huge topic of cloud-compute infrastructure.
Part 2 contains two extended length articles (9,000 words) that explore how microservices actually work, the role of DevOps, designing microservices pipelines, storage architecture, queue management, and building GUI’s. It also contains a 6000 word guide to the NMOS Standards – because NMOS is as crucial to cloud-compute infrastructure design as it is to deploying ST 2110 IP networks.
Appear, a global leader in live production technology, has announced that World Archery has adopted its X Platform to power live event coverage across its global calendar. With 14 events already delivered using Appear’s technology, and 12 more scheduled over the summer, World Archery now has full control of its content delivery as well as reducing costs and significantly improving the quality and consistency of its live streams.
In today’s fast-paced live production environment, technical and creative roles are blending, and workflows are evolving rapidly. For Los Angeles-based live production director Toby Santos, that shift has meant rethinking how shows are built—from planning and preparations through to the final product. With a background spanning news, sports, music, and corporate events, he’s embraced a hybrid approach, combining technical direction with production and streaming in one cohesive workflow. At the core of it all is AJA’s Corvid 88 video/audio PCIe I/O card.
How to run diagnostic processes in each machine and call them remotely from a centralised system that can marshal the results from many other networked systems. Remote agents act on behalf of that central system and pass results back to it on demand.
A combination of factors that includes new 3GPP 5G standards & optimizations that have reduced latencies & jitter, new network slicing capabilities and the availability of new LEO satellite services are bringing increasing momentum to the use of 5G for multi-camera production contribution. European broadcasters including the BBC, Denmark’s TV 2 and RTL in Germany, have been engaged in pioneering production projects.
SMPTE, the home of media professionals, technologists, and engineers, is proud to introduce Content Provenance and Authenticity (CPA) in Media Study Group (SG). The SG will assess how current content provenance and authenticity technologies affect media production and distribution. A key focus, among others, will be on the carriage of content provenance information in MXF files due to an urgent industry need.
Welcome to Part 4 of Building Software Defined Infrastructure. This multi-part content series from Tony Orme explores the microservices based IT technologies that are driving the next phase of transition from hardware to software based broadcast systems. This series is essential reading for those contemplating the design and deployment of microservices based software systems running in private or public cloud infrastructure.
Part 4 contains four articles which explore key system design considerations for achieving robust deployable systems. We examine the pros and cons of open and closed system philosophies, flow architecture, the critical role of effective use of API’s in stitching different system elements together, and of course the security implications of moving to a more cloud-compute based infrastructure.
DAZN, the world’s leading sports entertainment platform, has transformed its live monitoring capabilities to support its global broadcasting of the FIFA Club World Cup 2025™, deploying a brand new, scalable, flexible, and centralised infrastructure in partnership with Techex and TAG Video Systems.