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The power of television graphics to support visual storytelling in news and sports has been evolving for decades - going from simple on-screen titles, to lower third tickertape messaging and on to today’s stunning use of 3D augmented reality (AR) for sponsors, and to relay unique information. Better storytelling keeps viewers across multiple media consumption platforms more engaged and continually coming back for more.
This is a more comprehensive list of the AES Standards & Recommended Practices, AES Information Documents and AES Project Reports.
This article describes the various codecs in common use and their symbiotic relationship to the media container files which are essential when it comes to packaging the resulting content for storage or delivery.
This is a list of the commonly used media container file formats, their owners and the dates when they were created.
This is a list of the abbreviations for media container files which are commonly used within documentation.
This list of file container formats and their extensions is not exhaustive but it does describe the important ones whose standards are in everyday use in a broadcasting environment.
This article gives an overview of the various codec specifications currently in use. ISO and non-ISO standards will be covered alongside SMPTE 2110 elements to contextualize all the different video coding standard alternatives and their comparative efficiency - all of which will be covered in more detail later in this series.
This years’ Super Bowl LVIII live telecast on CBS Sports will be mainly supported by broadcast and media services company NEP, which is sending more than a dozen mobile production units and support rigs on site at Allegiant Stadium in Las Vegas. NEP’s “SuperShooter CBS” consisting of four mobile units tied together via fiber—will handle the big game action while supporting up to 165 cameras and feeding various domestic and international broadcast outlets.