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Virtual Production For Broadcast: Part 4 - Uniting The Physical & The Virtual November 24th 2023 - 09:30 AM

​Virtual Production For Broadcast is a major 12 article exploration of the technology and techniques of LED wall based virtual production approached with broadcast studio applications in mind. Part 4 examines image based lighting, new developments in RGBW LED technology and what is typically left for finishing in post.

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How Starlink Is Progressing As An Alternative To 5G November 23rd 2023 - 10:00 AM

TV stations have mostly parked their satellite trucks and ENG vans in favor of mobile bi-directional wireless digital systems such as bonded cellular, wireless, and direct-to-modem wired internet connections. Is Starlink part of the future?

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Virtual Production For Broadcast: Motion Capture November 9th 2023 - 09:00 AM

One of the creative advantages of virtual production for performers is seeing the virtual environment in which they are performing. Using motion capture techniques extends this into capturing the motion of performers to drive CGI characters. New technologies are rapidly transforming the creative freedom this brings.

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Virtual Production For Broadcast: Capturing Objects In 3D November 2nd 2023 - 09:00 AM

Sometimes, there’ll be a need to represent real-world objects in the virtual world. Simple objects could be built like any VFX asset; more complex ones might be better scanned as a 3D object, something some studios have begun to consider as a service to offer.

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Virtual Production For Broadcast: Shooting Locations For Virtual Production October 26th 2023 - 09:00 AM

Sending out a crew to capture a real-world environment can be a more straightforward option than creating a virtual world, but there are some quite specific considerations affecting how the material is shot and prepared for use.

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Virtual Production For Broadcast: Part 3 - Creative Image Capture October 12th 2023 - 09:00 AM

​Virtual Production For Broadcast is a major 12 article exploration of the technology and techniques of LED wall based virtual production approached with broadcast studio applications in mind. Part 3 examines shooting locations for virtual production, creating virtual versions of real objects and motion capture.

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Beyond RGB – Should We Use More Primaries? October 12th 2023 - 09:00 AM

Moving beyond the use of three primary colors could significantly increase the range of colors we can reproduce. There is no doubt it could improve the viewer experience but what are the barriers to adoption?

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The Potential Impact Of Quantum Computing September 18th 2023 - 09:30 AM

Quantum Computing is still a developmental technology but it has the potential to completely transform more or less everything we currently assume regarding what computers can and can’t do - when it hits the mainstream what will it do to broadcast?

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