In part-1 of this three-part series we discussed the benefits of Remote Production and some of the advantages it provides over traditional outside broadcasts. In this part, we look at the core infrastructure and uncover the technology behind this revolution.
Recent international events have overtaken normality causing us to take an even closer look at how we make television. Physical isolation is greatly accelerating our interest in Remote Production, REMI and At-Home working, and this is more important now than it ever has been.
Following the myriad of transitions in media production and distribution, is a combination of new technologies that create media and ones that support the consumption of media. Since the creation of media is mostly intended for the audience, the technologies needed to create the media are pretty important even while the consumer has no idea what it takes.
So many buzzwords & acronyms and so little time! I thought this was a better title than Understanding the Differences Part 2.
While I am not one to wax nostalgic, the last decade was a pretty exciting one in media technology. HD-SDI came into its own in the early aught (00) years, mobile and wireless media, OTT and streaming all became mainstream. IP and file based media production was introduced and standardized (SMPTE ST2110) however, let’s not forget 3G, 12G, 4K, 8K, UHD and HDR. Whew! Plus VR & AR, eSports and 3D (oops) and the world got cloudy.
Open Source is one of the current buzz terms in technology. In the world of software applications and services offering to make the source code of a program freely available is certainly a noble gesture. Interoperable is more of a design specification and philosophy to make sure systems and devices can interact and communicate with each other, regardless of vendor enabling the entire media chain to function. What a concept!
Blackmagic Design An innovator in the design and manufacture of creative technology for feature film, post production,