IBC2018 Show Event Channel

Everything you need to know for the show and exhibitors.

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Recent Content

With multiple outlets for sporting content, operators need new ways to capture that audience. It begins with knowing who is watching.

Viewpoint: Sports Streaming - Getting Better ROI September 17th 2018 - 01:00 PM

It’s not quite game, set, and match for traditional broadcasters when it comes to sports, but the writing is certainly on the wall. At a time when content has become commoditized, meaning the old adage of “build it and they will come” has never been less relevant. How should OTT providers respond?

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The new node editor in Cinema 4D R20 offers an entirely new way to define the strength of effects by combining falloffs.

Maxon Releases Cinema 4D R20 September 16th 2018 - 09:00 AM

The latest R20 version of Maxon’s Cinema 4D modeling and animation software brings out a new node-based editor and powerful CAD import features.

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Avid

Avid Showcases its Deep Expertise in Media Graphics and Workflow at IBC 2018 September 14th 2018 - 04:15 PM

In addition to showcasing updates on many of Avid’s solutions, the company announced the one millionth download of their software.That is huge by any measurement. Key in announcements was news about Maestro | Engine.

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Marquise Technologies Announce MIST Update to Support TSP 2121:2018 September 7th 2018 - 01:50 PM

Broadcast and OTT need to exchange IMF (Interoperable Master Format) packages and prepare AS-11 X series and AS-11 UK DPP V1.1 Air Masters. The new Marquis Technology MIST provides the features to support the standard.

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Neuron takes Brainstorm’s real time 3D graphics technology and applies it to newsroom and sports productions.

Brainstorm Brings Neuron to IBC2018 September 4th 2018 - 03:00 PM

At IBC2018 we’re going to see Brainstorm branching into broadcast graphics with its Neuron system.

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ChyronHego

ChyronHego Leading The Way with IP Solutions at IBC 2018 August 30th 2018 - 01:00 PM

ChyronHego is leading the way into IP production far beyond the newsroom, adopting SMPTE ST 2110 in all its major graphics and production equipment

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