Recent Content

Netgem Launches Integrated Soundbar With Amazon May 22nd 2018 - 01:50 PM

Netgem, a French provider of video distribution technology, has launched an integrated soundbar incorporating streaming and set top box functionality, kicking off with the UK consumer market via the Amazon web site.

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Burbank’s RH Factor Uses Genelec’s Audio Monitors May 7th 2018 - 11:00 AM

Craig Hunter, co-owner and mixer at RH Factor, a Burbank, California-based sound production facility, has been a long-time Genelec user and credits them as part of his workflow/business model that keeps his business on the cutting edge.

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Despite the power of CAD software, loudspeaker design still requires the skills of a knowledgeable human. Illustration: 3DEricDesign.

Loudspeaker Technology Part 15: A Catalogue of Shortcomings May 2nd 2018 - 01:05 PM

Loudspeakers began as simple wooden boxes. Today, they have evolved into a wide variety of shapes, sizes, colours, materials and technology. Yet, the physics of audio acoustics and the human auditory system has not changed. John Watkinson looks at the state of loudspeaker design and how the industry continues to make the same design errors.

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Roth Audio Design Uses Genelec 8341A and 8331A Smart Active Monitors April 18th 2018 - 05:00 PM

Andrew Roth does sound design across all categories and genres, and the Genelec 8341A and 8331A monitors and 7360A subwoofer provide him with a soundfield and perfect imaging for television, film, games and online media.

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Setting Up New Audio Monitors in a Studio April 3rd 2018 - 01:50 PM

When setting up new audio monitors in a studio, their placement is an important choice in the successful operation of the monitoring system. Since no two rooms sound the same, here are a few tips to make the installation easier.

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Studio B control room at Japanese game developer Capcom

Genelec Presents Immersive Audio Monitoring Paper at 2018 NAB Show March 29th 2018 - 01:00 PM

Immersive audio has long been promoted as the natural partner of new, enveloping video technologies. First there was stereoscopic 3D and now Ultra High Definition (UHD), for which spatial sound with a sensation of height as well as width and length is regarded as the best way to enhance the experience of watching films and TV programmes and playing computer gaming. Several formats are now available for feature and drama production, games and virtual reality (VR) - including Dolby Atmos, Ambisonics and binaural - but there are still important issues that need to be considered before applying such technologies.

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