When conventional VFX are produced, there’s often a real-world lighting reference available. That approach can be used in virtual production, but increasingly, the director of photography might want or need to have some pre-production involvement in the development of a virtual world. The job may be familiar, but the t
It is true that some of the key tools of virtual production are well-established in the world of computer entertainment, but the design constraints can be very different, demanding photorealism over smaller areas, as well as staging and layout that’s suitable for the proposed scene.
Virtual Production For Broadcast is a major 12 article exploration of the technology and techniques of LED volume based virtual production approached with broadcast studio applications in mind. Part 2 examines production planning, designing virtual worlds and virtual lighting.
How video walls for VP are built in detail. We discuss the fundamentals of the underlying technology as well as techniques to ensure proper colour rendering and avoid flicker while maximising frame rate and dynamic range.
Although we’re freer to use the camera and lens combination of our choice than we would be with traditional VFX techniques such as greenscreen, we discuss the changes that do need to happen around the camera, what information we generate, and how that informs the pictures rendered on the s