‘Monitoring & Compliance In Broadcast’ explores how exemplary content production and delivery standards are maintained and legal obligations are met. The series includes four Themed Content Collections, each of which tackles a different area of the media supply chain.
Part 2 contains four articles which discuss the challenges of monitoring delivery within a complex ecosystem that must encompass traditional OTA, OTT/Streaming services and increasingly, multi-format delivery to web sites, apps and social media platforms. We discuss how reliable delivery requires best practice monitoring of the entire media supply chain, multi-format workflows, the role of monitoring in monetization and accessibility requirements.
Here we look from the state of the art in microphones, to what the future may bring with the enticing theoretical potential of microphone arrays built using MEMS technology.
Welcome to Part 2 of ‘Live Sports Production’ - This multi-part series uses a round table style format to explore the technology of live sports production with some of the industry’s leading system designers. It is a fascinating insight into what is being done every day around the world.
Part 2 is an examination of the state of evolution of network infrastructure design. Here we discuss the progression from SDI to IP and why hybrid systems remain a popular approach. As production infrastructure, processing resources and the underlying networks required become ever more complex, powerful tools are required to plan, deploy and monitor so we discuss the need for Broadcast Controllers and Orchestration systems. We also discuss backhaul and the technology and services required to get content reliably and securely from venue to studio.
During the Belgium Cup Final, Sony, NEP Europe and Citymesh set up the first 5G broadcast test in the country, providing media group DPG Media an in-depth proof of concept on network-based workflows.
Here we begin to build on the foundations of the incredibly well received ‘Broadcast Standards – The Book’ with the next phase of our exploration of standards used in broadcast.
As we proceed, we will focus on a number of key topic areas; the growth of new ‘cloud’ (private & public) based infrastructures, the convergence of OTA broadcast with streaming services & multi-format broadband delivery, emerging new immersive formats, and initial ISO/MPEG work on AI. But first we pause to take a look at each of the different relevant organizations that create standards, assess what they provide and summarize some of their ongoing work.
Wooden Camera announce the launch of a new line of products for the Blackmagic URSA Cine Cameras. These meticulously designed accessories are compatible with the 12K and 17K cameras, complement their specific design, and add features to efficiently build out the camera without impeding ports or usability.
Our resident digital philosopher Dave Shapton asks us all to consider whether we know what is real and how much we value authenticity.
File based monitoring tools sit at the heart of broadcast workflow. As production requirements evolve to embrace remote production and multi-site teams, such systems must also evolve to meet the new challenges.