We continue our series on Broadcast Audio Systems with a discussion about workflow with multi-award winner Robert Edwards. We look at general purpose workflows, and some considerations for different types of production across news, sports and chat shows. As the degree of complexity and stress ramps up as soon as a live audience is introduced, part two will look at more expansive light entertainment shows which have audiences, multiple presenters, bands and egos.
Mo-Sys bMR is a new category of product that combines an LED content server with a MOS controlled on-air graphics system powered by Unreal graphics. The product has been designed for broadcasters who want to transition to an LED based virtual studio, with MOS controlled on-air graphics based on Unreal, and is targeted at sports, news, and current affairs programming.
Samyang’s new V-AF family has been designed specifically for video creators, to make content creation more convenient.
Zixi has announced a partnership with Marshall Electronics, a worldwide provider of professional Broadcast and AV technologies for television production, enterprise AV, UCC, studio, corporate, courtroom and others, who have integrated the SDVP into their lineup of IP cameras.
Sony launches the FR7, the world’s first*1 PTZ camera to combine a full-frame image sensor, lens interchangeability, and remote shooting functionality.
LiveU has announced the LU810 and LU610S, its breakthrough rackmount REMI (remote production) encoders with support for 5G, 4K and synchronized, multi-camera contribution.
Much of the attention enjoyed by virtual production currently goes to the spectacular stages with LED displays the size of half a dozen cinema screens. The material we put on those displays, though, can come from a number of places, and anyone putting together a virtual shoot will quickly encounter some subtleties that can make life easier – or, if mishandled, a lot harder.
In the last article in this series, we looked at SDP files and the importance they play in identifying source and destination devices. In this article, we look at why we combine layer-2 switching and layer-3 routing, and why broadcasters are moving towards Software Defined Networking (SDN).