Fox Sports’ broadcast of the 2022 Baseball World Series was a real eye-opener, and it wasn’t just because the Houston Astros handily defeated the Philadelphia Phillies in six games. After all, for those in the know, the Astros were the heavily favored team so the outcome shouldn’t have been too surprising. But what was surprising and even amazing to many broadcast professionals were the quality of the images from the center-field cameras.
A discussion of how to create reliable, secure, high-bandwidth connectivity between multiple remote locations, your remote production hub, and distributed production teams.
At one time broadcast television was inseparable from interlace, whereas now things have moved on, but not without interlace leaving a legacy. So what was it all about?
In part one we looked at some of the reasons for the growth in adoption by next generation consumers, and how hardware and content production are combining to give more people better access to spatial content. Here we will look at some of the basics; how spatial audio is achieved, captured, can sound and can be spatialized post-capture, as well as what formats are required to manipulate it all.
Here we introduce the different types of redundancy that can be located in moving pictures.
With key CPU design personnel exiting Apple and moving to other players, this article discusses the significance of the recent moves and what they might mean for corporate strategies. It’s a shifting landscape that could affect us all.
An examination of how to plan & schedule resources to create resilient temporary multi-site broadcast production systems.
In this part we look at the most elegant way of finding and defining a sine wave.