In the first part of this four-part series we described the basic principles of the Precision Time Protocol. In part two, we investigate PTP redundancy, specifically for media networks.
Part 6 in our series from ‘Real World IP’, a one-day seminar event from The Broadcast Bridge held at BAFTA in London, Norbert Paquet, Head of Product Management – Sony Europe, discusses system architectures, network control, and the business benefits of IP.
In 2017, when Portuguese media group Impresa decided to relocate its SIC (Sociedade Independente de Comunicação) TV network facilities about 10 kilometers away to one of its existing buildings in Lisbon, they knew they had a chance to create something special. In the span of four months, with the help of Sony Systems Integration and Telefónica, they implemented a ST2110 video-over-IP-based production infrastructure, with a small amount of SDI technology, which now supports nine channels and provides complete system configuration flexibility at the click of a mouse.
Part 5 in our series from ‘Real World IP’, a one-day seminar event from The Broadcast Bridge held at BAFTA in London, Phil Myers, Senior Director – IP Systems, Lawo, discusses real-life applications for IP infrastructures including green-field sites, hybrid installations, and remote broadcast.
Esports Stadium Arlington in Texas is home to the largest dedicated esports facility in North America, hosting a variety of esports events and productions each year. Recent events held at the facility include the 2018 Collegiate Rocket League National Championship and the Guns of Boom Pro Series – Season 2.
The emergence of high dynamic range (HDR) acquisition in live and studio production has brought numerous possibilities for improved picture quality and creating an immersive experience for viewers. But it has also added cost and complexity to production workflows that broadcasters and content distributors are not eager to pay.