Moving to IP is allowing broadcasters to explore new working practices and mindsets. Esports has grown from IT disciplines and is moving to broadcast and has the potential to show new methods of working.
Building optimized systems that scale to meet peak demand delivers broadcast facilities that are orders of magnitude more efficient than their static predecessors. In part 2 of this series, we investigate how this can be achieved.
As more terrestrial television stations in the U.S. have been making the transition to ATSC 3.0 operations, the testing and compliance lab at Comark’s headquarters in Southwick, Mass., has been a busy place.
IP is delivering unprecedented flexibility and scalability for broadcasters. But there is a price to pay for these benefits, namely, the complexity of the system increases significantly as we add more video and audio over IP.
Aside from being the first Summer Olympics to be delayed a year due to a pandemic—shifting technical plans and causing strict work-arounds to comply with health restrictions—this year’s live coverage by NBCUniversal (NBCU) is noteworthy for its move to all-IP operations within the International Broadcast Center (IBC) onsite in Tokyo and for its use of the network’s extensive and disparately located resources to make the Games a success.
For many years broadcasters have been working with static systems that are difficult to change and upgrade. This two part series explores the unfolding of a more elastic future based on COTS hardware and flexible licensing.