As one of the most prestigious schools in the UK, the University of York’s Department of Theatre, Film, Television and Interactive Media equips students with the skills necessary to achieve greatness in the creative industries. An important part of the school’s curriculum focuses on audio recording and delivery. To teach students in its audio programs about loudness compliance and metering, the school relies on Nugen Audio’s VisLM plug-in.
It seems almost superfluous today to specify that audio is digital because most audio capture, production and distribution today is done numerically. This was not always the case and at one time audio was primarily done without the help of numbers and the term digital audio was introduced to distinguish the new technology from what went before.
Lawo, German innovator and manufacturer of pioneering IP-based broadcast technology, has started organizing weekly Lawo Lounge (Wednesdays) and How-To (Thursdays) sessions to stay connected with its customers and future Lawo users. The first sessions were streamed on Wednesday, June 10th, and Thursday, June 11th, 2020.
Ethiopia’s public broadcaster Oromia Broadcasting Network (OBN) has chosen Lawo mixing consoles and I/O devices as the basis for new DSNG units with 4K workflow. Based in Adama, Ethiopia, OBN is Oromia State’s leading media organization, serving a regional audience of 35 million people, and viewers nationwide, via satellite. For the technical basis of their OB units, both set to 4K standard, OBN chose self-contained Lawo mc²36 mixing consoles, complemented with Compact I/O units for expanded connectivity and use as remote stagebox solutions.
An important production aspect of professional eSports tournaments is being able to support the range of player audio needs. Unique to these events is the requirement of capturing interplay communication while also maintaining the integrity of the game. The Model 207 eSports Console from Studio Technologies helps to make eSports events more compelling by opening the lines of communication, allowing production personnel, team coaches and fans to hear what the players are discussing during game play. The solution also provides the added benefit of preventing teams from hearing their competitors or the event commentators.