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HDR: Part 5 - Jargon Buster October 4th 2022 - 09:27 AM

The techniques of 35mm film are seductively simple. The process is the same no matter what the camera in use, or how the film will be cut. Conversely, every digital camera might have its own ways of approaching different parts of the process, creating a forest of terminology – gamma, gamut, subsampling – that’s easily mistaken. Let’s follow a picture from the sensor to the recorded file and figure out exactly what all this means.

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Location Shooting: What Kind Of Place Is It? September 19th 2022 - 09:30 AM

Capturing the essence of a location in a single shot or series of shots can present a range of challenges for the itinerant DOP.

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Creating Virtual Production Environments With Production Supervisor Don Bitters September 8th 2022 - 09:00 AM

Much of the attention enjoyed by virtual production currently goes to the spectacular stages with LED displays the size of half a dozen cinema screens. The material we put on those displays, though, can come from a number of places, and anyone putting together a virtual shoot will quickly encounter some subtleties that can make life easier – or, if mishandled, a lot harder.

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Too Few Crew To Meet The Post Pandemic UK Production Surge July 4th 2022 - 09:00 AM

There has been an almost inevitable surge in TV production in the UK as the pandemic recedes. The way the sector has rapidly hit production capacity highlights some long-term issues with how the industry attracts and trains new talent.

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HDR: Part 4 - Surviving Modern Colorimetry June 29th 2022 - 09:55 AM

Most people are aware that any color can be mixed from red, green and blue light, and we make color pictures out of red, green and blue images. The relationship between modern color imaging and the human visual system was recently discussed by John Watkinson in his series on color. In this piece, we’re going to look at something that comes up often in modern film and TV technique: color gamuts. It’s a term that suffers a lot of misuse, but the basics are simple: a color image uses red, green and blue, and the gamut describes which red, which green, and which blue we’re using.

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Orbital Virtual Productions - New Large Scale Virtual Production Stages In Downtown LA. June 21st 2022 - 09:00 AM

Nobody’s risking much, in 2022, by assuming we’re living through the genesis of virtual production. There are enough high-profile productions happening to lend the technique some legitimacy, and while the surge in both interest and the provision of facilities makes it hard to say how demand and supply are matching up, activity is at fever pitch.

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HDR: Part 3 - Grading June 16th 2022 - 09:30 AM

Almost since photography has existed, people have pursued ways of modifying the picture after it’s been shot. The “dodge” and “burn” tools in Photoshop are widely understood as ways to make things brighter or darker, but it’s probably less widely understood that they refer to techniques for exposure control that date all the way back to the earliest days of darkroom image processing. Bring moving images into the mix and consistency becomes a big concern too. Individual still photographs might be part of a single exhibition, but they don’t have any concept of being cut together in a sequence.

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HDR: Part 2 - Brightness Encoding May 27th 2022 - 01:00 PM

Dealing with brightness in camera systems sounds simple. Increase the light going into the lens; increase the signal level coming out of the camera, and in turn increase the amount of light coming out of the display. In reality, it’s always been more complicated than that. Camera, display and postproduction technologies have been chasing each other for most of the last century, especially since a period in the late 1990s or early 2000s, when electronic cameras started to become good enough for serious single-camera drama work.

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