Virtual Production For Broadcast: Part 4 - Uniting The Physical & The Virtual

​Virtual Production For Broadcast is a major 12 article exploration of the technology and techniques of LED wall based virtual production approached with broadcast studio applications in mind. Part 4 examines image based lighting, new developments in RGBW LED technology and what is typically left for finishing in post.

About 'Virtual Production For Broadcast'

This series covers the science and practical applications of all aspects of LED wall based virtual production and serves as a reference resource for broadcast technologists looking to expand their understanding, and consider ways to incorporate these new techniques into modern broadcast production facility design and workflow.

Virtual Production is rapidly becoming the workflow of choice in cinematic and episodic TV production. With large-scale multi-location productions there are potential cost benefits but it is the versatility, creative scope and the improved efficiency it can bring to production spaces, that are the compelling forces driving adoption.

The basic principles of back projection and greenscreen have been with us for decades and are already commonplace in TV production, especially in news and sports, but the creative versatility of LED wall based virtual production brings fundamental technical and creative differences. The technology and techniques of virtual production are also evolving very quickly and there is not yet a standard approach, with different teams establishing their own approach.

Virtual Production For Broadcast provides a deep exploration of the creative techniques, technology and workflow involved. It discusses what currently can and cannot be achieved, with a specific focus on the unique requirements of broadcast production.

It is essential reading for those evaluating incorporating virtual production technology into new studio design and exploring the creative benefits it can bring.

Virtual Production For Broadcast will publish in four parts during 2023. Details of all four parts can be found HERE.


About Part 4. Uniting The Physical & The Virtual

Part 4 is a free PDF download containing 3 articles:

Article 1 : Image Based Lighting
Ensuring consistency of lighting between the virtual world and physical objects on set requires controlling production lighting based on image content.

Article 2 : Emerging RGBW LED Technology
The field of Virtual Production is evolving rapidly, with new requirements for improved colour quality, dynamic range, multi-cam broadcast and scalability..

Article 3 : Finishing
The goal with in-camera LED wall based virtual production is to capture the final image on set, to eliminate the need for compositing in Post. How much is left to finishing and grading?

You might also like...

Designing IP Broadcast Systems: Addressing & Packet Delivery

How layer-3 and layer-2 addresses work together to deliver data link layer packets and frames across networks to improve efficiency and reduce congestion.

The Business Cost Of Poor Streaming Quality

Poor quality streaming loses viewers at an alarming rate especially when we consider the unintended consequences of poor error reporting on streaming players.

Future Technologies: Asynchronous Transport

In this first in a series of articles considering technologies of the near future and how they might transform how we think about broadcast, we begin with the potential for asynchronous transport streams.

Next-Gen 5G Contribution: Part 1 - The Technology Of 5G

5G is a collection of standards that encompass a wide array of different use cases, across the entire spectrum of consumer and commercial users. Here we discuss the aspects of it that apply to live video contribution in broadcast production.

Why AI Won’t Roll Out In Broadcasting As Quickly As You’d Think

We’ve all witnessed its phenomenal growth recently. The question is: how do we manage the process of adopting and adjusting to AI in the broadcasting industry? This article is more about our approach than specific examples of AI integration;…