Riedel’s Simplylive Production Suite Enables EMG Italy To Run 1,500 Annual Live Events Remotely

EMG Italy, a leading provider of broadcast and media production services, has been utilizing Riedel’s Simplylive Production Suite in its unique broadcast center dedicated to Italy’s most important sports broadcasters and media producers. Having proven especially useful for soccer, volleyball, field hockey, boxing, and basketball, the Simplylive Production Suite has enabled the technical hub to cover up to 1,500 remote live events in the past season.
Remote production is one of the most important parts of EMG Italy’s extensive catalog of TV production services, which also includes a wide fleet of OB vans, TV studios, live graphics and data management, connectivity, and digital services. As a one-stop shop for the Italian market, EMG Italy can remotely produce and distribute a basis of 40 live events per weekend, with up to 30 live matches simultaneously, making it far more essential to program each setup and manage requests quickly. With built-in video and audio mixers, live replay, file creation, and live streaming and video review, the Simplylive Production Suite covers all the workflows required by television production, enabling EMG Italy to maximize both efficiency and effectiveness. In fact, the solutions offered through the platform have allowed the company to feasibly handle low- and mid-tier live sports productions among their high-profile events, thereby enabling EMG Italy to grow its business and clientele.
Recently, EMG Italy has installed 13 new, fully equipped Simplylive Production Suite workstations, totaling 41 workstations active the whole year. As a modular, software-driven live production platform, the Riedel suite offers flexible setup and ease of use that has allowed the company to manage sport productions and centralize and optimize crews. The platform has also enabled EMG Italy to reduce CO2 emissions by limiting travel to live event venues. Overall, Riedel has empowered the company to achieve consistent, high-quality workflows without needing larger and more complex installations.
You might also like...
Immersive Audio 2025: Part 1 - Consumer Demand & Format Proliferation
Welcome to Part 1 of our new series on Immersive Audio - This series examines the role of spatial audio in the competitive media landscape. It discusses production & delivery formats, technical production challenges and new creative tools & techniques.
Sports Graphics Production: Part 2 – Design, Production, VP & AR
Welcome to Part 2 of our series on Sports Graphics Production - a collection of six articles presented in two parts, that examine two key areas of live sports broadcast; data driven visualizations and the rise of virtual studio environments.
Monitoring & Compliance In Broadcast: Monitoring Video & Audio In Capture & Production
The ability to monitor Video and Audio during capture and production is becoming increasingly important, driven by the need to output to many widely different services, and doing it very quickly.
Live Sports Production: Part 3 – Evolving OB Infrastructure
Welcome to Part 3 of ‘Live Sports Production’ - This multi-part series uses a round table style format to explore the technology of live sports production with some of the industry’s leading broadcast engineers. It is a fascinating insight into w…
Sports Graphics Production: Data Driven Visualization In Sports
Here we chart the evolution of data visualization in sports broadcast, examine the technology & workflow, and pivotal role of ML in current immersive production techniques.