Race Of Champions Gears Up With Riedel MediorNet, Artist And Bolero

Race Of Champions (ROC), a yearly international motorsport event featuring some of the world’s best racing and rally drivers, has now used Riedel’s solutions for over 12 years, beginning with radios and transitioning to intercom communications across departments.

This year, ROC used Riedel’s MediorNet, Artist, and Bolero systems to run communications for its second snow and ice track, located in northern Sweden just 100km from the Artic Circle. For yet another year, Riedel’s solutions have helped ROC reduce infrastructure costs, communicate clearly and quickly across teams, and provide on-site technical assistance.

With Riedel’s 10 MediorNet frames, ROC can transmit all radio comms, video, audio, and other data over one fiber-optic cable, making the workflow far more cost-effective and flexible throughout the whole venue. Additionally, ROC’s Riedel Artist ecosystem includes 36 intercom panels and an integrated Bolero system with 24 beltpacks and five antennas to cover its whole organization. With six full duplex channels per beltpack, multiple users can speak over the intercom at the same time, helping team members to quickly and clearly update each other.

ROC is the only competition in the world where stars from Formula One, World Rally Championship, IndyCar, NASCAR, Le Mans, Rally X, and more, compete against each other, going head-to-head in identical vehicles. It’s a knockout tournament where drivers must demonstrate their skills by competing in a diverse range of vehicles across a series of high-intensity elimination rounds. As a result, the live broadcast crew, track crew, drivers, and marshals all need to be prepared for quick changes and update the rest of the team. 

You might also like...

An Introduction To Network Observability

The more complex and intricate IP networks and cloud infrastructures become, the greater the potential for unwelcome dynamics in the system, and the greater the need for rich, reliable, real-time data about performance and error rates.

Designing IP Broadcast Systems: Part 3 - Designing For Everyday Operation

Welcome to the third part of ‘Designing IP Broadcast Systems’ - a major 18 article exploration of the technology needed to create practical IP based broadcast production systems. Part 3 discusses some of the key challenges of designing network systems to support eve…

What Are The Long-Term Implications Of AI For Broadcast?

We’ve all witnessed its phenomenal growth recently. The question is: how do we manage the process of adopting and adjusting to AI in the broadcasting industry? This article is more about our approach than specific examples of AI integration;…

Next-Gen 5G Contribution: Part 2 - MEC & The Disruptive Potential Of 5G

The migration of the core network functionality of 5G to virtualized or cloud-native infrastructure opens up new capabilities like MEC which have the potential to disrupt current approaches to remote production contribution networks.

Designing IP Broadcast Systems: Addressing & Packet Delivery

How layer-3 and layer-2 addresses work together to deliver data link layer packets and frames across networks to improve efficiency and reduce congestion.