Maxon Moves To Bring 3D Objects Into 4D Cinema

Maxon has published an updated version of its Moves by Maxon app to coincide with Apple’s public release of its Object Capture API at its WWDC (Worldwide Developers Conference) in June 2021.

The significance is that Maxon’s Moves and also Cinema 3D software suite called 4D were featured at WWDC as the first professional 3D workflow to take advantage of the new photogrammetry tools.

This means users on macOS can now capture their own objects and bring them into Cinema 4D more easily. "Every day, artists are challenged with either finding the 3D models they need in online markets or having to create them from scratch,” said David McGavran, CEO of Maxon. “Now, bringing real-world objects into Cinema 4D is easier than ever with Moves and the power of macOS.”

Artists can take pictures of objects from different angles to obtain ample geometric coverage. In the Moves by Maxon iOS app, a globe graphic helps ensure proper object coverage by illustrating the angles from which images have been taken. Moves by Maxon makes it easier to connect the iPhone or iPad to an open instance of Cinema 4D and transfer the images. Once images are transferred, artists choose Compute Object from the context menu to create a 3D object from captures. Objects are instantly stored in Cinema 4D’s Asset Browser and assigned keywords from the Vision framework. Captured objects can then be dragged from the Asset Browser into the 3D environment and manipulated using C4D’s placement tools.

This feature makes use of an exclusive API available in MacOS Monterey and requires Cinema 4D R25 SP1 (25.11x). Users also need any Apple Silicon Mac, or an Intel Mac with 16GB RAM and an AMD GPU with at least 4GB VRAM.

You might also like...

Virtual Production For Broadcast: Image Based Lighting

Ensuring consistency of lighting between the virtual world and physical objects on set requires controlling production lighting based on image content.

Virtual Production For Broadcast: Part 4 - Uniting The Physical & The Virtual

​Virtual Production For Broadcast is a major 12 article exploration of the technology and techniques of LED wall based virtual production approached with broadcast studio applications in mind. Part 4 examines image based lighting, new developments in RGBW LED technology and what i…

Virtual Production For Broadcast: Motion Capture

One of the creative advantages of virtual production for performers is seeing the virtual environment in which they are performing. Using motion capture techniques extends this into capturing the motion of performers to drive CGI characters. New technologies are rapidly…

Virtual Production For Broadcast: Capturing Objects In 3D

Sometimes, there’ll be a need to represent real-world objects in the virtual world. Simple objects could be built like any VFX asset; more complex ones might be better scanned as a 3D object, something some studios have begun to c…

Virtual Production For Broadcast: Shooting Locations For Virtual Production

Sending out a crew to capture a real-world environment can be a more straightforward option than creating a virtual world, but there are some quite specific considerations affecting how the material is shot and prepared for use.