Maxon Updates Cineware For Unreal Plugin

Maxon, a German developer of software for motion designers and visual effects artists, has released an update to its Cineware for Unreal plugin.

The new plugin for Unreal Engine 4.27 includes workflow improvements like dynamic import of C4D content without pre-caching, and ability to modify Cinema 4D content, as well as attributes, directly within the Unreal Editor.

New features include ability to import Cinema 4D Content, with 3D models, animations for creating games, and real-time graphics or other interactive aspects in Unreal Engine. An updated Datasmith import uses the Cinema 4D installation already on the user’s computer to import complete C4D scenes dynamically without need to generate any caches. This keeps files small and enables new interactive workflows.

There is also ability to update Cinema 4D Content within Unreal, adjusting specific attributes such as text and other scene settings within a panel, or via the Blueprint editor with a click to reimport the Cinema 4D file with changes applied.

Finally, Cineware can now be used to import from other applications. The C4D file format is bigger than just Cinema 4D, and many of Maxon's partners have adopted this. For example, Datasmith import of Cinema 4D files can be used with files coming from Allplan, ArchiCAD and Vectorworks, offering a starting point for architectural walkthroughs and visualizations using Unreal Engine.

You might also like...

The Meaning Of Metadata

Metadata is increasingly used to automate media management, from creation and acquisition to increasingly granular delivery channels and everything in-between. There’s nothing much new about metadata—it predated digital media by decades—but it is poised to become pivotal in …

Designing IP Broadcast Systems: Remote Control

Why mixing video and audio UDP/IP streams alongside time sensitive TCP/IP flows can cause many challenges for remote control applications such as a camera OCP, as the switches may be configured to prioritize the UDP feeds, or vice…

AI In The Content Lifecycle: Part 2 - Gen AI In TV Production

This series takes a practical, no-hype look at the role of Generative AI technology in the various steps in the broadcast content lifecycle – from pre-production through production, post, delivery and in regulation/ethics. Here we examine how Generative AI is b…

Managing Paradigm Change

When disruptive technologies transform how we do things it can be a shock to the system that feels like sudden and sometimes daunting change – managing that change is a little easier when viewed through the lens of modular, incremental, and c…

AI In The Content Lifecycle: Part 1 - Pre-Production

This is the first of a new series taking a practical, no-hype look at the role of Generative AI technology in the various steps in the broadcast content lifecycle – from pre-production through production, post, delivery and in regulation/ethics. Here w…