Brainstorm Concludes Google-funded TelePorter Project

Brainstorm says it has completed the TelePorter project, funded by the Google Digital News Initiative. TelePorter allows reporters to be ‘teleported’ to the TV set from whatever location they are reporting from at that very moment.

The project builds on Brainstorm’s 3D graphics, virtual sets and augmented reality tech, and has been developed using its patented TrackFree technology, and more specifically the TeleTransporter feature of InfinitySet.

“TelePorter has been designed to empower the new breed of journalists with new, compelling technologies that will enhance the way news are created and delivered, in a more affordable way,” explains Francisco Ibáñez, R&D project manager at Brainstorm. “By teleporting' journalists or participants into an AR environment, viewers can have access to rich visual news. The system also allows for additional content to be included and sourced from standard presentation tools. The technology will be affordable and user-friendly, enabling smaller broadcasters to access and use the technology.”

In addition to journalism and broadcasting, the development of this project has opened the door to the generation of applications for other fields that require the 'telepresence' of people located in different places to share a virtual or real environment together. In this way, TelePorter can be used in the organisation of events such as conferences and virtual tradeshows that require remote participation, as well as for remote training and marketing events.

Added Ibáñez, “We are excited to be part of Google’s Digital News Initiative, which will allow us to expand our advanced AR technology to new fields such as journalism, which will surely change the game in the news arena by providing additional tools for newsmakers. Additionally, TelePorter targets significant new business opportunities in several market segments in which Brainstorm does not have a strong presence so far.”

You might also like...

The Big Guide To OTT: Part 10 - Monetization & ROI

Part 10 of The Big Guide To OTT features four articles which tackle the key topic of how to monetize OTT content. The articles discuss addressable advertising, (re)bundling, sports fan engagement and content piracy.

Next-Gen 5G Contribution: Part 2 - MEC & The Disruptive Potential Of 5G

The migration of the core network functionality of 5G to virtualized or cloud-native infrastructure opens up new capabilities like MEC which have the potential to disrupt current approaches to remote production contribution networks.

Standards: Part 8 - Standards For Designing & Building DAM Workflows

This article is all about content/asset management systems and their workflow. Most broadcasters will invest in a proprietary vendor solution. This article is designed to foster a better understanding of how such systems work, and offers some alternate thinking…

Designing IP Broadcast Systems: Addressing & Packet Delivery

How layer-3 and layer-2 addresses work together to deliver data link layer packets and frames across networks to improve efficiency and reduce congestion.

The Business Cost Of Poor Streaming Quality

Poor quality streaming loses viewers at an alarming rate especially when we consider the unintended consequences of poor error reporting on streaming players.