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Broadcast For IT - Part 4 - NTSC Line and Frame Relationships January 30th 2018 - 09:00 AM

In this series of articles, we will explain broadcasting for IT engineers. Television is an illusion, there are no moving pictures and todays broadcast formats are heavily dependent on decisions engineers made in the 1930’s and 1940’s. In this article we look at how American NTSC video lines and frames relate to each other, and the consequence for their digital derivatives prevalent throughout the world.

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Broadcast For IT - Part 3 - Video Lines January 22nd 2018 - 01:00 PM

In this series of articles, we will explain broadcasting for IT engineers. Television is an illusion, there are no moving pictures and todays broadcast formats are heavily dependent on the decisions engineers made in the 1930’s and 1940’s. In this article we look at video lines, why we still need them, and how they relate to video frames.

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Vodafone Italy is one of relatively few top tier service providers to rely on an independent OTT platform provider.

Maturing OTT Challenges Vendors As Well As Broadcasters January 15th 2018 - 01:00 PM

It is not just broadcasters and pay TV operators that have struggled to cope with the accelerating momentum behind OTT, because it has been just as challenging for their technology providers.

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Not all significant TV technical improvements require more bandwidth.

Which is Better: More Pixels or Better Pixels? January 4th 2018 - 01:00 PM

The race to ever higher pixel counts never seems to end. One result is that consumers now believe that the path to higher quality images is through more pixels. Yet, other technologies like HDR, WCG and HFR can enhance every TV pixel by adding clarity, depth, and realism without requiring more bandwidth or expensive new production and broadcast workflows. The path forward depends choices made by television set makers as well as broadcasters.

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The first set of guidelines for virtual reality are designed to show that this is not a passing fad like ill-fated 3D TV a few years ago.

Virtual Reality guidelines focus first on delivery ecosystem January 3rd 2018 - 01:00 PM

The Virtual Reality Industry Forum (VRIF) is presenting its first guidelines at CES 2018 with the initial release focused on the delivery ecosystem and security.

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Are 5G and ATSC 3.0 on a collision course?

Elephants in the Room December 29th 2017 - 11:00 AM

Now that the FCC has approved ATSC 3.0 transmission, broadcasters need to get ahead of 5G.

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Broadcasters and MVPDs face new and serious challenges from other content delivery systems.

Broadcasters Need Advanced Advertising Technology to Combat Internet Challengers December 28th 2017 - 12:05 PM

​International research and strategy consultancy, MTM, just released a report exploring challenges faced by the US broadcast industry in an increasingly OTT world. The study concludes that unless broadcasters move quickly to change how advertising is managed and sold, they risk being outmaneuvered by the major internet companies

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New research shows that Netflix has as many customers as does all pay TV providers combined. How can one standout in the crowd?

How Viewers Find Content December 27th 2017 - 01:00 PM

Since 2012, the number of original scripted shows introduced each year has been increasing at a dizzying pace. Past studies have found that most consumers are happy with this embarrassment of riches, saying they spend more of their time than ever before watching shows they “really like”.

But is it possible to have too much of a good thing and do viewers even know where to start?

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