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At the moment it is far from clear exactly how the OTA TV landscape will evolve in the US over the next few years… the only sure thing is that we are in a period of rapid change.
Virtual Production For Broadcast is a major 12 article exploration of the technology and techniques of LED wall based virtual production approached with broadcast studio applications in mind. Part 4 examines image based lighting, new developments in RGBW LED technology and what is typically left for finishing in post.
TV stations have mostly parked their satellite trucks and ENG vans in favor of mobile bi-directional wireless digital systems such as bonded cellular, wireless, and direct-to-modem wired internet connections. Is Starlink part of the future?
Why keeping control of wi-fi and other devices within a broadcast facility to ensure there is no interference with critical devices is essential.
One of the creative advantages of virtual production for performers is seeing the virtual environment in which they are performing. Using motion capture techniques extends this into capturing the motion of performers to drive CGI characters. New technologies are rapidly transforming the creative freedom this brings.
Scalable Dynamic Software For Broadcasters is a free 88 page eBook containing a collection of 12 articles which give a detailed explanation of the principles, terminology and technology required to leverage microservices based, software only broadcast production infrastructure.
Here we look at codecs and encoding for digital RF modulation such as ATSC 3.0, DVB and other digital OTA standards, and network requirements for encoding and delivering streaming internet video.
Sometimes, there’ll be a need to represent real-world objects in the virtual world. Simple objects could be built like any VFX asset; more complex ones might be better scanned as a 3D object, something some studios have begun to consider as a service to offer.