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Audio For Broadcast - The Book gathers together 16 articles into a 78 page eBook which explores the science and practical applications of audio in broadcast.
This book is not aimed at audio A1’s, it is intended as a reference resource for the ‘all-rounder’ engineers and operators who encounter and must deal with audio on a day-to-day basis but who are not audio specialists… and everyone who wants to broaden their knowledge of how audio for broadcast works.
We examine the demands placed on hybrid, distributed comms systems and the practical requirements for connectivity, transport and functionality.
Welcome to the second part of ‘Designing IP Broadcast Systems’ - a major 18 article exploration of the technology needed to create practical IP based broadcast production systems. Part 2 discusses the different philosophies of IT & Broadcast, the advantages and challenges of integrating cloud infrastructure, hybrid systems, and the role of layer 2 & layer 3 packet addressing.
This article describes the various AES, MPEG, Proprietary and Open Standards that pertain to audio.
This is a more comprehensive list of the AES Standards & Recommended Practices, AES Information Documents and AES Project Reports.
This Essential Guide introduces and explores the concept of Network Observability. For any broadcast engineering team using IP networks and cloud ecosystems for live video production, it is an approach which could help combat a number of the inherent challenges of using such dynamic systems.
The team at NFL Media share invaluable insight into the truly huge AoIP comms system at their Hollywood Park production center.
As broadcast production begins to leverage cloud-native production systems, and re-examines how it approaches timing to achieve that potential, audio and its requirement for very low latency remains one of the key challenges.