VSF, SMPTE, EBU Publish Minimum Viable System Requirements Report
The Video Services Forum (VSF), the Society of Motion Picture and Television Engineers (SMPTE), and the European Broadcasting Union (EBU), today approved the publication of the Minimum Viable System Requirements report. This report details the minimum requirements for a live multi-camera studio production system, using packetized network technology.
The operational scenario addressed in the Minimum Viable System (MVS) report is the transport of live media within the broadcast plant to support a multi-camera, live studio production; specifically a live, multi-camera sports halftime show.Thomas Edwards of Fox Network Operations and Engineering said, “We chose the live sports scenario because we believe it will be one of the most challenging areas for professional Video over IP”.“If we get this right, we believe other scenarios will also be achievable.”
Among key requirements listed in the MVS is the requirement to carry video payload of any resolution up to the size of UHDTV2 (7680 x 4320), and a requirement to carry elementary essence types (e.g. video, audio, ancillary data) as separate flows.However, the MVS also recognizes the requirement to support SDI, stating that the solution should be capable of providing “transparent transport” of SDI payload bit streams over the network.
The report, which is freely available to the public, represents a concentrated effort on the part of manufacturers, users and service providers to move the industry closer to the day when IT technology is at the core of professional media facilities.Participants from all over the world met several times both in the United States and in Europe to discuss the requirements for the Minimum Viable System.
Chuck Meyer, CTO of Grass Valley said, “The MVS report points the way to what will become a very important infrastructure shift for media facilities in the future”.
You might also like...
Building Software Defined Infrastructure: Observability In Microservice Architecture
Building dynamic microservices based infrastructure introduces the potential for variable latency which brings new monitoring challenges that require an understanding of observability.
Broadcast Standards: Kubernetes & The Architecture Of Cloud Compute Based Systems
Here we describe Kubernetes and the taxonomy of containerized architecture based cloud compute system designs it manages.
Live Sports Production: Backhaul In Live Sports Production
Getting content reliably and securely from venue to studio remains key to live sports production so here we discuss the technology and services required.
Monitoring & Compliance In Broadcast: Monitoring Delivery In The Converged OTA – OTT Ecosystem
Convergence or coexistence between linear broadcast, IP based delivery and 5G mobile networks creates new challenges for monitoring of delivery paths, both technically and logistically.
IP Monitoring & Diagnostics With Command Line Tools: Part 4 - SSH Public Keys
Installing public SSH keys created on your workstation in a server will authenticate you without needing a password. This streamlines the SSH interaction and avoids the need to use stored and visible passwords in your scripts.