Disguise Enables First Large-scale Live Broadcast Running Full ST 2110 For Eurovision 2024

Disguise, a leader in real-time production technology, for the sixth time played a major role in bringing the magic and visual spectacle of the Eurovision Song Contest 2024 to a global audience. Appointed as an Official Technical Events Supplier, Disguise provided a full SMPTE ST 2110 workflow from the media server to the LED screens - making Eurovision Song Contest 2024 the first large-scale live broadcast event to achieve this feat.

The set-up saw the stage placed in the centre of the arena with separate LED backwalls and five moveable LED cubes hanging above the stage. Disguise fed the ST 2110 video outputs to the Panasonic Kairos, which was used as a multiviewer. The video output was then sent to the Megapixel Helios LED processor using its newly released 100Gb input module to output to 1,000 square metres of ROE Visual LED. Network distribution was handled by Arista switches, and synchronisation was managed by Brainstorm.

The production team had just 55 seconds to re-set the stage with unique lighting and screen content for each of the 37 acts, designed by Green Wall Designs. Disguise drove video playback across the stage. The set-up also featured a total of 2,168 lighting fixtures, each with their own LED or laser light source, imported into Disguise’s Designer software and pixel mapped and output the content to the LED strips and lighting fixtures across 900 DMX universes.

Disguise worked with the official event supplier, Creative Technology Sweden, to deliver a system comprising eight Disguise GX 3 machines (one Director, three actors and four understudy machines) all equipped with 16 IP-VFC cards. The system was split across two separate red and blue networks for redundancy, with the IP-VFC supporting SMPTE 2022-7 seamless protection switching.

The VFC technology is Disguise’s patented technology that enables users to swap outputs from a Disguise media server with minimal latency to whichever format is required by production. It also ensures that video latency within the video system is kept to a minimum.

Disguise also provided dedicated on-site support during pre-production and critical production phases.

You might also like...

Designing IP Broadcast Systems: Routing

IP networks are wonderfully flexible, but this flexibility can be the cause of much frustration, especially when broadcasters must decide on a network topology.

Audio For Broadcast: Cloud Based Audio

With several industry leading audio vendors demonstrating milestone product releases based on new technology at the 2024 NAB Show, the evolution of cloud-based audio took a significant step forward. In light of these developments the article below replaces previously published content…

Future Technologies: New Hardware Paradigms

As we continue our series of articles considering technologies of the near future and how they might transform how we think about broadcast, we consider the potential processing paradigm shift offered by GPU based processing.

Standards: Part 10 - Embedding And Multiplexing Streams

Audio visual content is constructed with several different media types. Simplest of all would be a single video and audio stream synchronized together. Additional complexity is commonplace. This requires careful synchronization with accurate timing control.

Designing IP Broadcast Systems: Why Can’t We Just Plug And Play?

Plug and play would be an ideal solution for IP broadcast workflows, however, this concept is not as straightforward as it may first seem.