Audio For Broadcast: Part 3 - Audio Processing Tools
![](/cache/uploads/content_images/TCC_Audio_Part_3_web_789_501_70_s.jpg)
Our series exploring the basic technology and tools of audio in broadcast continues with a collection of four articles which discuss the purpose and features of the essential audio sweetening tools; Dynamics, EQ and Noise Control.
About 'Audio For Broadcast'
This series is not aimed at audio A1’s, it is intended as a reference resource for the ‘all-rounder’ engineers and operators who encounter and must deal with audio on a day-to-day basis but who are not audio specialists… and everyone who wants to broaden their knowledge of how audio for broadcast works.
In our frenetic and challenging working lives, more and more jobs are multi-skilled and adaptive, and we’re often expected to cover more functions than we are comfortable with. We can’t all be experts. Sometimes you don’t need to know everything about something. Sometimes we just need enough knowledge to get the job done.
Audio For Broadcast will publish in five parts during 2023. Details of all five parts can be found HERE.
About Part 3. Audio Processing Tools
Part 3 is a free PDF download containing 4 articles:
Article 1 : Dynamics Processors
Keeping audio levels under control is the foundation of audio mixing, and Dynamics Processors give us tools to automate level control in various ways.
Article 2 : Equalizers (EQ)
EQ is one of the central tools of the audio production process and with a modest amount of knowledge and practice, a little can go a very long way to improving the subjective quality of a broadcast.
Article 3 : When Is A Sound Good?
Our partner Lawo discuss the subjective nature of what makes audio sound good and some of the fundamental principals of approaching a mix.
Article 4 : Noise & Signal Repair
Understanding where noise creeps in and how to minimize it are key audio skills but sometimes, inevitably, modern noise reduction tools are a lifesaver.
Part of a series supported by
You might also like...
HDR Picture Fundamentals: Brightness
This article describes one of the fundamental principles of broadcast - how humans perceive light, how this relates to the technology we use to capture and display images, and how this relates to HDR & Wide Color Gamut
AI In The Content Lifecycle: Part 4 - Pushing The Content Distribution Boundaries
Generative AI is poised for another round of disruption across key aspects of media content distribution. These include recommendation, streaming, quality control during transmission, and video encoding.
Virtualization - Part 2
In part one, we saw how virtualization is nothing new and that we rely on it to understand and interact with the world. In this second part, we will see how new developments like the cloud and Video Over IP…
Essential Guide: LED Walls For Virtual Production
This Essential Guide explores the technology of LED wall displays for virtual production. It discusses fundamental requirements and the relationships between the LED wall and the other equipment required for virtual production techniques.
Designing IP Broadcast Systems: Part 4 - System Management Software
Welcome to the fourth and final part of ‘Designing IP Broadcast Systems’ - a major 18 article exploration of the technology needed to create practical IP based broadcast production systems. Part 4 discusses the increasing role of system management and configuration software in …