Verso Live Adds Power Of Unreal Engine To Ryder Cup Graphics Package

Verso Live’s eponymous broadcast graphics software was used to produce all the graphics for the recent 44th Ryder Cup held near Rome, Italy. The software received numerous updates ahead of the tournament, and its parent company MST SYSTEMS, redesigned the on-screen graphics and leveraged the power of Unreal Engine 5 to inform and engage viewers like never before.

MST has already used Verso Live on DP World Tour events, but this was its first appearance at the Ryder Cup, where it served as the graphics platform across the entire tournament, from the All-Star matches through to the main tournament. One of its key innovations is making the powerful Unreal Engine realtime 3D environment fit in with established broadcast workflows, providing artists and designers with the best graphics capabilities available while ensuring seamless operation in a pressured live broadcast setting.

The last time the core technology behind the tournament’s graphics was changed was in 2012, and the use of Verso Live on the Ryder Cup enabled several innovations. New for 2023 was the constant leaderboard. Whilst this has been used previously on strokeplay tournaments, the unique team matchplay format for the Ryder Cup works very differently. This graphic was on-screen at all times, providing information on the state of all matches, whilst it could also transform to show additional information such as individual pairings information, match headshot graphics, or shrink to show only concise match information.

The team also worked closely with Capgemini to ingest its “Outcome IQ” probability data model. This provided real-time updates on the probabilities of winning each hole, match, session, and the Cup itself. Outcome IQ also identified shots and holes that created the biggest swing in the match outlook, which was then fed to the graphic team to visualise on screen.

You might also like...

Live Sports Production: Broadcast Controllers & Orchestration In Live Sports Systems

As production infrastructure, processing resources and the underlying networks required become ever more complex, powerful tools are required to plan, deploy and monitor.

Monitoring & Compliance In Broadcast: Monitoring The Media Supply Chain

Why monitoring the multi-format delivery ecosystem starts with a holistic approach to the entire media supply chain.

Live Sports Production: Sports Production Network Infrastructure

A discussion of production network infrastructure and where the industry is in the evolutionary journey from SDI to IP with senior system architects within three of the most respected organizations in broadcast.

Monitoring & Compliance In Broadcast: Part 2 - The Converged Delivery Ecosystem

‘Monitoring & Compliance In Broadcast’ explores how exemplary content production and delivery standards are maintained and legal obligations are met. The series includes four Themed Content Collections, each of which tackles a different area of the media supply chain. Part 2 con…

Microphones: Part 11 - The State Of The Art… And The Potential Of MEMS Microphone Arrays

Here we look from the state of the art in microphones, to what the future may bring with the enticing theoretical potential of microphone arrays built using MEMS technology.