Appear’s X Platform Delivers REMI Contribution Of UFC’s Global Sports League Content

Appear has been chosen by PSSI Global Services to deliver contribution backhaul for REMI-based productions for the Ultimate Fighting Championship (UFC).

Appear’s X Platform is used by broadcasters and service providers globally for the unprecedented high-quality and low latency it delivers for live contribution, enabling next-generation remote production and distribution workflows. It offers the ability to seamlessly blend formats such as HEVC/AVC, ST-2110, JPEG XS, Zixi and now high capacity SRT, with an equally impressive array of processing, Network Address Translation (NAT) and firewall functions.

PSSI Global Services will deploy Appear's X Platform to support high-capacity REMI productions. The first Appear platforms will be configured to perform high density HEVC encoding and decoding from live events to the UFC Apex in Las Vegas, where PSSI has located its UFC NOC.

The X Platform includes Appear’s ECx110 modules for HEVC ultra-low latency encoding and decoding. It is the only compression solution to offer ultra-low latency, HD and UHD compression with SDI and ST-2110 uncompressed I/O, at scale and with 1RU or 2RU short depth chassis options.

The Appear X Platform is part of Appear’s ground-to-cloud vision that allows media companies to send signals from cameras at an event to a cloud production platform, without the need to send a mobile unit and accompanying production team. In primary distribution, and video transport to and from the cloud, the platform enables cost-efficiency through transport over the internet. The X Platform provides video transport with industry leading flexibility, density, and energy efficiency.

You might also like...

Essential Guide: Delivering Intelligent Multicast Networks

This Essential Guide discusses the potential weaknesses of the ‘Protocol-Independent Multicast’ protocols that underpin multicast, and explores how a bandwidth aware infrastructure can maximize network capacity to reduce the risk of congestion.

Standards: Part 16 - About MP3 Audio Coding & ID3 Metadata

The MP3 audio format has been around for thirty years and has been superseded by several other codecs – so here we discuss why it still has a very strong position in broadcast. We also discuss ID3 metadata tags which often a…

HDR Picture Fundamentals: Brightness

This article describes one of the fundamental principles of broadcast - how humans perceive light, how this relates to the technology we use to capture and display images, and how this relates to HDR & Wide Color Gamut

Virtualization - Part 2

In part one, we saw how virtualization is nothing new and that we rely on it to understand and interact with the world. In this second part, we will see how new developments like the cloud and Video Over IP…

Standards: Part 15 - ST2110-2x - Video Coding Standards For Video Transport

SMPTE 2110 and its related standards help to construct workflows and broadcast systems. They coexist with standards from other organizations and incorporate them where necessary. In an earlier article we looked at the ST 2110 standard as a whole. This time we…