InfinitySet V5.2 Takes Virtual Production To A New Level

With Version 5.2, Brainstorm’s InfinitySet receives a number of advanced features designed to enhance virtual production (VP) and XR workflows, streamlining users’ ability to boost their content creation, whether they are using LED video walls or chroma sets to produce virtual content.

Fully compatible with Unreal Engine 5 (UE5) Vanilla, InfinitySet now includes full integration of objects created in InfinitySet or Aston within the UE environment and vice versa, including shadows, reflections and AR with Unreal Engine, providing unmatched flexibility for content creation. Not only can InfinitySet seamlessly control UE5 from its own interface, vastly improving the user’s ability to manage, edit and control UE blueprints, objects and properties, but it also makes the combination of the Unreal Engine render with Brainstorm’s own eStudio render engine fully transparent. This allows users to decide which objects or parts of the scene should be rendered in which engine, maximizing the possibilities of the software.

At NAB 2023, the main demo in the Brainstorm Virtual Production Theater will demonstrate the advanced possibilities of using InfinitySet for virtual production of any kind. The demo, using a combination of chroma sets and shaped LED video walls provided by Unilumin, features real-time, seamless extra-render and set extension with color-matching 3D LUTs, in-context AR motion graphics, fully immersive talent tele-transport, multi-background content and much more, and, most impressively, using just one workstation. The fantastic performance of InfinitySet in this public demo takes advantage of the new NVIDIA RTX 6000 Ada Generation GPU, which proves how the hardware requirements can be optimized by using the significantly increased rendering power of this latest GPU.

On top of all the above, Brainstorm will also showcase multi-camera production with XR, one of the most demanding, and demanded, features in virtual production. There are several methods to achieve this in a LED-based XR environment, and Brainstorm is compatible with all of them. For the demo, the company will demonstrate how this feature can be achieved using existing and common technology, like production switchers, facilitating clients the access to such features.

You might also like...

Live Sports Production: Camera To Truck

Much of the OB production infrastructure has moved to IP, but has the connectivity between the cameras and the OB or backhaul also migrated to IP?

Sports Graphics Production: The Rise Of The VP-AR Sports Studio

Live Sports Production has widely embraced Virtual & Augmented Reality techniques. Here we discuss the challenges of creating studio environments with a focus on camera motion tracking.

Big Chip Cameras For Broadcast: The History Of The Camera Sensor

Understanding the motivations and implications of using large sensors in broadcast, demands an examination of the historical relationship between cinema and broadcast camera technology & creative production techniques.

Immersive Audio 2025: The Rise Of Next Generation Audio

Immersive audio has gone spatial with the addition of height control and NGA formats to support it, and consumer demand is booming… but it is all still about the experience.

Live Sports Production: Exploring The Evolving OB

The first of our three articles is focused on comparing what technology is required in OBs and other venue systems to support the various approaches to live sports production.