National Lacrosse League Chooses Flowics Graphics

The National Lacrosse League (NLL) is using Flowics Graphics as the primary graphics engine in the United States for the 2021-22 season.

On the heels of its media rights deals with ESPN, ESPN+, and Canada’s TSN for both linear and streaming distribution, the NLL decided to implement a remote production workflow for the majority of its game productions. That workflow hinges on a combination of IP-based transmission and cloud-based production platforms. Flowics Graphics plays a central role, serving as the main graphics engine powering the live game broadcasts, including scorebug, game stats, and insert graphics.

Joel Feld, evp, broadcast and content, at NLL: “The league’s broadcast operations team continues to add innovative, best-in-class technology partners to our productions and presentations that offer viewers the most tech-forward and fan-first experience.”

NLL’s Flowics Graphics implementation includes native data connectors integrating the Sportzcast live scoreboard API and the official NLL stats provider API to deliver live scoreboard and stats into the broadcasts. Flowics’ data connector enables the NLL to create the game scorebug running in the cloud, taking live scoreboard data via Sportzcast devices installed at each venue. The data connector also integrates with the NLL stats database, including live in-game data. This automates the creation and operation of nearly all graphics with season stats (player and team), match stats, standings, etc.

Flowics Graphics is also helping the NLL to reduce production costs by allowing the NLL to reduce travel and capital expenses. The league also benefits from having decentralized access to Flowics’ cloud-based graphics package in HTML5 that can be shared with the teams and the different production companies that work with the NLL.

In terms of revenue generation, Flowics Graphics gives the NLL opportunities for increased ad inventory, thanks to the platform's fan engagement features.

“We’re proving that there are flexible, agile, and more affordable ways to produce live sports that work as well or better than the traditional production hardware workflows,” said Flowics CEO Gabriel Baños. “This is a big step forward for Flowics, as we closed our first long-term partnership with a professional sports league in the U.S. market. It’s confirmation that the industry is moving quickly toward adopting more cloud-based workflows, and Flowics is dedicated to playing a leading role in that transformation.”

You might also like...

Next-Gen 5G Contribution: Part 1 - The Technology Of 5G

5G is a collection of standards that encompass a wide array of different use cases, across the entire spectrum of consumer and commercial users. Here we discuss the aspects of it that apply to live video contribution in broadcast production.

Virtual Production At America’s Premier Film And TV Production School

The School of Cinematic Arts at the University of Southern California (USC) is renowned for its wide range of courses and degrees focused on TV and movie production and all of the sub-categories that relate to both disciplines. Following real-world…

Why AI Won’t Roll Out In Broadcasting As Quickly As You’d Think

We’ve all witnessed its phenomenal growth recently. The question is: how do we manage the process of adopting and adjusting to AI in the broadcasting industry? This article is more about our approach than specific examples of AI integration;…

Designing IP Broadcast Systems: Integrating Cloud Infrastructure

Connecting on-prem broadcast infrastructures to the public cloud leads to a hybrid system which requires reliable secure high value media exchange and delivery.

Production Control Room Tools At NAB 2024

As we approach the 2024 NAB Show we discuss the increasing demands placed on production control rooms and their crew, and the technologies coming to market in this key area of live broadcast production.