Mo-Sys Reveals New LED Virtual Production Solutions

Mo-Sys Engineering reveals new solutions for LED virtual production with a high frame rate (HFR) StarTracker camera tracking system and the award-winning NearTime workflow extended to LED volumes.

NearTime for LED is a smart solution to solve multiple challenges when shooting in-camera visual effects (ICVFX) in an LED volume. At its most basic level it is an automated background re-rendering service for improving the quality and/or resolution of Unreal based virtual production scenes, and is used simultaneously alongside a real-time ICVFX shoot.

NearTime solves one of the key challenges of LED ICVFX shoots, which is balancing Unreal image quality whilst maintaining real-time frame rates. Currently every Unreal scene created for ICVFX has to be reduced in quality in order to guarantee real-time playback.

Using NearTime with an LED ‘green frustum’, the same Unreal scene can be automatically re-rendered with higher quality or resolution, and this version can replace the original background Unreal scene. Whilst it takes longer to do this, no traditional post-production costs or time have been used, plus moiré issues can be avoided completely!

Mo-Sys CEO Michael Geissler said, “We patented NearTime almost 8 years ago knowing that real-time graphics quality versus playback frame rate was always going to be an issue with ICVFX shoots. At that time we were focussing on green/blue screen use, but today LED volumes have exactly the same challenge.”

The company has also announced a special StarTracker for LED that provides camera and lens tracking up to 240fps for slo-mo shots, as would be typically used for fight scenes in high impact action films. In this scenario, rather than drive the LED wall at high frame rates to match the camera, which requires significant hardware processing and comes with an Unreal image quality impact, NearTime for LED is used to post-render the Unreal scene at HFR following the HFR ‘green frustum’ shoot of the talent performing. During the slo-mo shot review, the re-rendered Unreal background and the talent foreground are re-combined, delivering a significantly higher quality composited shot.

“Proxies were used as a smart solution to solving computer processing limits in the early days of digital compositing and colour grading,” Geissler commented. “Similarly, HFR StarTracker and NearTime for LED is a smart solution to shooting slo-mo shots in an LED volume.”

The HFR StarTracker for LED has been designed in anticipation of future GPU processing improvements enabling higher frame rate Unreal scene playback. In conjunction with Mo-Sys’ VP Pro XR content server, the HFR StarTracker’s programmable phase shift feature can utilise Brompton Technology’s Frame Remapping or Megapixel VR’s GhostFrame capability for simultaneous multi-camera shoots in an LED volume.

NearTime for LED will be available in Q4 to Mo-Sys customers with VP Pro and VP Pro XR. The HFR StarTracker for LED will be available early Q1 2022. 

You might also like...

Shooting Apple TV Series ‘Constellation’ With Cinematographer Markus Förderer

We discuss the challenges of shooting the northern lights in the winter dusk and within the confines of a recreated International Space Station with cinematographer Markus Förderer.

Designing IP Broadcast Systems: Where Broadcast Meets IT

Broadcast and IT engineers have historically approached their professions from two different places, but as technology is more reliable, they are moving closer.

Audio At NAB 2024

The 2024 NAB Show will see the big names in audio production embrace and help to drive forward the next generation of software centric distributed production workflows and join the ‘cloud’ revolution. Exciting times for broadcast audio.

SD/HD/UHD & SDR/HDR Video Workflows At NAB 2024

Here is our run down of some of the technology at the 2024 NAB Show that eases the burden of achieving effective workflows that simultaneously support multiple production and delivery video formats.

Standards: Part 7 - ST 2110 - A Review Of The Current Standard

Of all of the broadcast standards it is perhaps SMPTE ST 2110 which has had the greatest impact on production & distribution infrastructure in recent years, but much has changed since it’s 2017 release.