Telestream Creates Replay Platform For M6
![M6 live stream app.](/cache/uploads/content_images/Telestream_-_PressImage_M6_Euros_-_1_789_527_70_s.jpg)
M6 live stream app.
At this summer’s UEFA EURO Championships, French soccer fans enjoyed access to high quality replays of matches thanks to a new initiative from broadcaster M6, supported by Telestream and its French local partner, VIDELIO.
Already a Telestream Vantage, DIVA Content Management and PRISM Waveform Monitor user, M6 has invested in a replay system that utilizes Telestream’s Lightspeed Live Capture server for ‘Replay’ – a new online service that provides consumers with replays of the EURO championship games (via www.6play.fr) as close as possible to the live broadcasts.
Lightspeed Live Capture can ingest feeds in both HD and UHD formats, create mezzanine formats as growing files, deliver the content to Amazon Web Service (AWS) S3 storage, and then notify the Replay platform of its availability.
An important facility in Lightspeed Live Capture is its built-in API which enables users to pause and resume recording to create a unique file for output. So, for example, all advertising from the live broadcast can be extracted from the feed before it is made available online.
Lightspeed Live Capture simultaneously creates three file formats of the broadcast content – one file for use on Replay, one file for ingest within the broadcaster’s Avid PAM system, and one file for mastering in the AS-10 format (the dominant mastering format used in France).
“Our choice of Lightspeed Live Capture is based on the system’s robustness, its capability to ingest HD and UHD using codecs such as XAVC 4K Intra and, a seamless integration within our existing Vantage workflows,” commented Franck Martin, Directeur de L’Ingénierie at M6. “And the ability to manage the Live Capture servers via API adds another layer of intuitive operation to this project.”
You might also like...
HDR Picture Fundamentals: Brightness
This article describes one of the fundamental principles of broadcast - how humans perceive light, how this relates to the technology we use to capture and display images, and how this relates to HDR & Wide Color Gamut
AI In The Content Lifecycle: Part 4 - Pushing The Content Distribution Boundaries
Generative AI is poised for another round of disruption across key aspects of media content distribution. These include recommendation, streaming, quality control during transmission, and video encoding.
Virtualization - Part 2
In part one, we saw how virtualization is nothing new and that we rely on it to understand and interact with the world. In this second part, we will see how new developments like the cloud and Video Over IP…
Essential Guide: LED Walls For Virtual Production
This Essential Guide explores the technology of LED wall displays for virtual production. It discusses fundamental requirements and the relationships between the LED wall and the other equipment required for virtual production techniques.
Designing IP Broadcast Systems: Part 4 - System Management Software
Welcome to the fourth and final part of ‘Designing IP Broadcast Systems’ - a major 18 article exploration of the technology needed to create practical IP based broadcast production systems. Part 4 discusses the increasing role of system management and configuration software in …