Studio Technologies Releases macOS Version Of STcontroller

Studio Technologies has released a macOS-compatible version of its popular STcontroller software application.

First offered to support the Windows operating system, Mac users can now directly benefit from STcontroller’s support of many Studio Technologies’ Dante-compatible products. STcontroller allows personal computer users to access a product’s operating configuration, displaying existing settings and allowing rapid changes, as desired. Both the macOS and Windows versions of STcontroller are available for download, free of charge, from the Studio Technologies website.

Installing either version of STcontroller is fast and simple, and the program requires a minimal amount of a personal computer’s resources. The new version is a “native” Mac application and is compatible with macOS X Sierra 10.12 and later. Upon starting STcontroller, the application scans an associated local area network (LAN) and automatically identifies compatible Studio Technologies’ Dante devices. Users can then easily confirm and revise selected parameters. Some devices will have just two or three configurable choices, while others can have dozens. In all cases, users are presented with a concise GUI interface. STcontroller is ideal for time-sensitive on-air sports and entertainment applications where “on the fly” changes are sometimes required.

“We’re excited to offer a macOS version of STcontroller, something that we developed in response to multiple customer requests,” says Gordon Kapes, president of Studio Technologies. “Technical personnel who utilize macOS can now directly review and revise a device’s operating parameters from wherever they can access the Dante network, saving time and ensuring optimal device performance. So now in addition to supporting Windows users, we’re pleased to be able to meet the needs of customers that utilize Mac® laptop devices, something that’s especially relevant in field applications.”

You might also like...

The Big Guide To OTT: Part 10 - Monetization & ROI

Part 10 of The Big Guide To OTT features four articles which tackle the key topic of how to monetize OTT content. The articles discuss addressable advertising, (re)bundling, sports fan engagement and content piracy.

Next-Gen 5G Contribution: Part 2 - MEC & The Disruptive Potential Of 5G

The migration of the core network functionality of 5G to virtualized or cloud-native infrastructure opens up new capabilities like MEC which have the potential to disrupt current approaches to remote production contribution networks.

Standards: Part 8 - Standards For Designing & Building DAM Workflows

This article is all about content/asset management systems and their workflow. Most broadcasters will invest in a proprietary vendor solution. This article is designed to foster a better understanding of how such systems work, and offers some alternate thinking…

Designing IP Broadcast Systems: Addressing & Packet Delivery

How layer-3 and layer-2 addresses work together to deliver data link layer packets and frames across networks to improve efficiency and reduce congestion.

The Business Cost Of Poor Streaming Quality

Poor quality streaming loses viewers at an alarming rate especially when we consider the unintended consequences of poor error reporting on streaming players.