Forsway, a provider of technology combing satellite and mobile communications, will at IBC 2018 exhibit two products that extend high speed broadband and video services to remote locations previously lacking reliable Internet access. The firm, based in Sweden which emerged as a spin out from Nokia in 2003, will show its Odin F-50 hybrid satellite router and Freya F-55 hybrid terminal with the functionality of a modern TV/PVR receiver.
Econet Media has been awarded the IBC 2018 Judges’ Prize for pioneering OTT and especially mobile TV in southern Africa through its Kwesé Play streaming service.
Wowza Media Systems has updated its Streaming Engine software to support Dynamic Adaptive Streaming over HTTP (DASH) nDVR operation. The nDVR technology in the company’s media server software provides the ability to record a live stream with while simultaneously allowing users to play, pause, resume, and rewind the recorded stream.
Providing live coverage of his year’s 118th U.S. Open Championship golf tournament proved to be a daunting RF transmission challenge for Fox Sports. The network called in veteran sports production company CP Communications to manage the RF transmission infrastructure for the event at the Shinnecock Hills Golf Club in Southampton, NY. The broadcasts included more than 40 hours of live 4K and HD content delivered to 140-plus countries each day (from June 12-17).
New devices, including tablets and smartphones, enable television viewers to enjoy live sports and news anytime, anywhere, but latency remains a real issue, causing frustration amongst end-users. In today’s connected world, where viewers are simultaneously checking social media feeds on their smartphones and tablets, a significant delay means that end-users might find out about a game-winning soccer goal from Twitter before actually seeing it. With traditional unicast streaming, buffering several big chunks is necessary for avoiding service interruption with bursty and irregular http traffic. This article will explore the sources of latency in the video delivery chain and explain how multicast technology and managed network capabilities can ensure smooth traffic without requiring massive buffering on the player side to guarantee a good quality of experience (QoE). Using multicast technology and other recent technology innovations, service providers can stream live on connected devices, with ultra-low latency.
There have been increasing experiments with bringing sports action to the home in Virtual Reality 3D. Not only does this add an extra dimension to the excitement, but it highlights the battle between the internet and traditional OTA delivery of entertainment.