Immersive Audio 2025: Part 2 - Object Based Audio - A New Era Of Personalization
Welcome to Part 2 of our series on Immersive Audio - This series examines the role of spatial audio in the competitive media landscape. It discusses production & delivery formats, technical production challenges and new creative tools & techniques.
Immersive Audio has always been a key subject for The Broadcast Bridge. This new series expands and replaces previous content series on the subject.
Consumer demand for immersive audio continues to grow rapidly as part of the wider demand for more immersive media experiences. New generations of consumers who have grown up with the non-linear and deeply immersive interactive experiences of gaming seek similarly enhanced experiences in their consumption of live sports and live music. Spatial audio has become a key feature in a huge range of consumer devices and a competitive differentiator in the media landscape. Immersive audio is now firmly part of the battle to attract and engage consumers.
This series takes a fresh look at the implications for the entire media production chain from acquisition, through production and onwards to delivery.
Immersive Audio 2025 is a collection of six articles presented in two parts.
Part 1 is available HERE.
Part 2 is available to download below.
About Part 2 – Object Based Audio & The New Era Of Personalization
Thie free PDF download contains four original articles:
Article 1 : Object Based Audio - A New Era Of Personalization
Next Generation Audio allows us to treat audio as objects which can be manipulated at the point of consumption, and it is transforming the potential for broadcast personalization.
Article 2 : Controlling & Monitoring Immersive Audio
Object Based Audio brings an expansion in required processing capacity, increased complexity for the mix engineer, and a much bigger monitoring challenge.
Article 3 : UNIO: Bridging Loudspeaker & Headphone Monitoring
Genelec’s UNIO concept aims to fundamentally shift the monitoring paradigm by offering a coherent ecosystem in which loudspeaker-based monitoring and headphone-based monitoring can coexist seamlessly.
Article 4 : Real Life Use In The Field With Audio A1 Chris Eckford
Unique insight into the creative challenges of spatial audio from Chris Eckford, one of the industry’s most respected A1 mix engineers with deep roots in premium live sports production.
Supported by
You might also like...
The Changing Face Of Live Sports: Part 1 - The Rise Of Nimble Production
Live sports broadcasting has always been the preserve of big leagues and big broadcasters with the infrastructure, the clout and the resources to match. But it is no longer the only game in town.
Virtual Production For Broadcast: The Magic Of Subframe Technology
Subframe technology solves a fundamental challenge in virtual production, enabling LED video walls to display different images to multiple cameras at the same time. This allows each camera in a multi-camera setup to see its own perspective-correct background on a…
Standards: Audio - High Efficiency Audio Codecs (HE-AAC)
HE-AAC builds on the foundations of AAC to deliver near CD-quality audio at bitrates as low as 32 kbps, making it the codec of choice for mobile TV, digital radio and low-bandwidth streaming. This guide unpacks the key technologies behind its…
IP Security For Broadcasters 2026 – The Psychology Of Security
As engineers and technologists, it’s easy to become bogged down in the technical solutions that maintain high levels of computer security. But as the boundaries between traditional broadcast engineering and IT continue to dissolve, the first port of call i…
Standards: Audio - Advanced Audio Coding (AAC)
AAC succeeded MP3 by delivering better quality at lower bitrates. This guide examines how it works, compares the leading encoder implementations, and explains where it sits within the broader MPEG audio standards landscape.