SSL’s System T Cloud Makes Its Global Debut At NAB 2024

Solid State Logic announce the launch of System T Cloud, a pioneering virtualised audio mixing solution for live-to-air broadcast. Delivering the premium audio quality, feature set, and interface that System T hardware users are accustomed to, System T Cloud is a complete and comprehensive broadcast audio solution. This innovative platform offers unprecedented flexibility and scalability, enabling seamless management of live productions from multiple venues via the cloud. Join Solid State Logic at the 2024 NAB Show as they showcase the ground-breaking new workflows and unparalleled production agility that System T Cloud offers.

Virtualised processing
Cloud-based, or ‘virtualised’ audio processing presents the next significant step forward in production technology, offering substantial benefits to broadcasters and service providers. Operational costs are minimised by reducing physical hardware onsite, while idle resource capacity can be utilised more efficiently. The ability to easily manage multiple live events in various geographical locations from a single control room reduces travel and lowers the carbon footprint of production operations. 

Proof of concept events
Over the past two years, Solid State Logic and fellow Audiotonix manufacturer, Calrec have been working closely with leading broadcasters to gain invaluable insights into their production needs, particularly in harnessing cloud-based processing and virtualised control. Through a series of successful Proof-of-Concept (PoC) events, encompassing both shadow and live-to-air productions, SSL and Calrec have co-developed virtualised DSP capabilities. Today, Solid State Logic proudly unveil System T Cloud, a fully-fledged cloud system created to address the real-world needs of broadcasters, now and into the future.

Cloud production for large-scale broadcast
System T Cloud offers truly flexible capabilities with virtualised processing, control and audio routing. It provides up to 256 processing paths, supporting stereo, 5.1 and immersive formats, all controlled via hardware or software interfaces from any location. With a fully integrated Dante Connect implementation, the Virtual Tempest Engine offers 256x256 inputs and outputs, with audio routing control managed directly from the UI and stored and recalled with the showfile. Across a distributed production architecture, any combination of hardware and software control interfaces can be utilised, offering a unified operator experience.   

System T Cloud features:

  • Cloud instances of the Virtual Tempest DSP Engine.  
  • Cloud instances of the Tempest Control App.  
  • 256 processing paths.  
  • Full immersive formats up to 7.1.4 with 9.1.6 monitoring.  
  • Dante Connect cloud audio transport and routing.  
  • 256x256 Dante Connect connectivity on Virtual Tempest Engine.  
  • NDI conversion options.  
  • Hardware and/or software control positions located anywhere.  
  • Control positions in multiple locations simultaneously. 

You might also like...

Sports Graphics Production: Part 2 – Design, Production, VP & AR

Welcome to Part 2 of our series on Sports Graphics Production - a collection of six articles presented in two parts, that examine two key areas of live sports broadcast; data driven visualizations and the rise of virtual studio environments.

Monitoring & Compliance In Broadcast: Monitoring Video & Audio In Capture & Production

The ability to monitor Video and Audio during capture and production is becoming increasingly important, driven by the need to output to many widely different services, and doing it very quickly.

Live Sports Production: Part 3 – Evolving OB Infrastructure

Welcome to Part 3 of ‘Live Sports Production’ - This multi-part series uses a round table style format to explore the technology of live sports production with some of the industry’s leading broadcast engineers. It is a fascinating insight into w…

Sports Graphics Production: Data Driven Visualization In Sports

Here we chart the evolution of data visualization in sports broadcast, examine the technology & workflow, and pivotal role of ML in current immersive production techniques.

Monitoring & Compliance In Broadcast: Part 3 - Production Systems

‘Monitoring & Compliance In Broadcast’ explores how exemplary content production and delivery standards are maintained and legal obligations are met. The series includes four Themed Content Collections, each of which tackles a different area of the media supply chain. Part 3 con…