SDVI Rally Access Workstation Enables Fully Managed Edit-in-the-Cloud Model With Adobe Premiere Pro

SDVI Rally Access Workstation runs Adobe Premiere Pro on a cloud-based virtual workstation with all content preloaded in the bin.
SDVI has introduced Rally Access Workstation, a fully managed solution for editing in the cloud with Adobe Premiere Pro. This new addition to the company’s Rally media supply chain management platform enables anywhere, anytime access to hosted edit workstations and content in the cloud, dynamically managing associated infrastructure deployment so that media organizations can scale their edit capacity easily and cost-effectively within an automated media supply chain.
Available now to all Rally users, Rally Access Workstation makes it possible to run an instance of Adobe Premiere Pro on a cloud-based virtual workstation with all content (high-resolution and/or proxy) preloaded in the bin, as well as markers on the timeline corresponding to workorder items that need attention, as identified by automated processing upstream in the supply chain. Because content stays in the cloud, users avoid latencies and egress costs commonly associated with on-premises edit workstations.
By implementing Adobe Premiere Pro workstations in the cloud with Rally Access Workstation, Rally users reduce the burden of maintaining and scheduling physical edit suites. Rather than manage numerous costly machines on premises or in remote-work environments, Rally users can quickly connect authorized editors to high-end edit software and the content they need, on their preferred device, via a web browser and internet connection. With Rally Access Workstation, users can instantly scale up access to address peaks in demand or to free up space in on-premises edit bays for other, more creative work, and scale down just as quickly when those resources are no longer needed.
You might also like...
Monitoring & Compliance In Broadcast: Monitoring Video & Audio In Capture & Production
The ability to monitor Video and Audio during capture and production is becoming increasingly important, driven by the need to output to many widely different services, and doing it very quickly.
Broadcast Standards: Cloud Compute Workflow Pipelines
This is a detailed exploration of system & workflow principles, storage systems, queue management, how microservices enable active workflow designs, and using node graph systems to create a friendly UI.
Building Software Defined Infrastructure: Systems & Data Flows
For broadcasters seeking to build robust workflows from software defined infrastructure, key considerations arise around data flows and the pro’s and cons of open and closed systems.
Broadcast Standards: Microservices Functionality, Routing, API’s & Analytics
Here we delve into the inner workings of microservices and how to deploy & manage them. We look at their pros and cons, the role of DevOps, Event Bus architecture, the role of API’s and the elevated need for l…
Live Sports Production: Part 3 – Evolving OB Infrastructure
Welcome to Part 3 of ‘Live Sports Production’ - This multi-part series uses a round table style format to explore the technology of live sports production with some of the industry’s leading broadcast engineers. It is a fascinating insight into w…