Audio For Broadcast: Part 4 - Routing, Sync & Latency

Our series exploring the basic technology and tools of audio in broadcast continues with a collection of articles which discuss the essential technical challenges of routing, keeping everything synchronized and dealing with latency.

About 'Audio For Broadcast'

This series is not aimed at audio A1’s, it is intended as a reference resource for the ‘all-rounder’ engineers and operators who encounter and must deal with audio on a day-to-day basis but who are not audio specialists… and everyone who wants to broaden their knowledge of how audio for broadcast works.

In our frenetic and challenging working lives, more and more jobs are multi-skilled and adaptive, and we’re often expected to cover more functions than we are comfortable with. We can’t all be experts. Sometimes you don’t need to know everything about something. Sometimes we just need enough knowledge to get the job done.

Audio For Broadcast will publish in five parts. Details of all five parts can be found HERE.


About Part 4. Routing Sync & Latency

Part 4 is a free PDF download containing 4 articles:

Article 1 : Routing & Asset Sharing
Getting audio sources to the right destinations is fundamental to broadcast production. From analogue patch bays to SDI and onwards to the luxury of IP, device identification & routing interfaces have been a central part of daily life in broadcast.

Article 2 : Synchronization
There is nothing worse than out of sync audio. We examine timing and synchronization in IP, baseband and hybrid systems from the perspective of audio... with a little history lesson in synchronization formats along the way.

Article 3 : Dante Connect & Cloud-based Broadcast Production
Our partner Audinate discuss how the technology of Dante Connect enables audio flexibility in next generation cloud based production infrastructure.

Article 4 : Latency & Delay Compensation
Latency is a fact of life in everyday broadcast production. Understanding why it happens, and how most of our audio sources will have a slightly different latency is fundamental to establishing the right processes to bringing everything into glorious harmony.

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